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HP 10Energy 2
Freminet
CryoClaymoreFontaineFatuiArkhe: Pneuma
"Yearning for Unseen Depths" Freminet
Alone under the cold light of stars.
■ Source
Reward for inviting Freminet to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with him
Reward for inviting Freminet to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with him
Talents

Flowing Eddies
Normal Attack
Deals 2
Physical DMG.
Physical DMG.
Pressurized Floe
Elemental Skill
Deals 2
Cryo DMG. If this character has not yet gained Pers Timer, they will gain Pers Timer.
Cryo DMG. If this character has not yet gained Pers Timer, they will gain Pers Timer.■ Pers Timer
For every 1 card you draw: This card will gain 1 Pressure Level.
When the character to which this is attached uses Pressurized Floe: If Pressure Level is at least 2, cancel this effect, and the Skill costs 1 fewer Elemental Die. If, after the Skill is finalized, the Pressure Level is at least 4, deal 2 additional
Physical DMG.
When the character to which this is attached uses Pressurized Floe: If Pressure Level is at least 2, cancel this effect, and the Skill costs 1 fewer Elemental Die. If, after the Skill is finalized, the Pressure Level is at least 4, deal 2 additional
Physical DMG.
Shadowhunter's Ambush
Elemental Burst
Deals 4
Cryo DMG. Attaches Subnautical Hunter Mode to this character.
Cryo DMG. Attaches Subnautical Hunter Mode to this character.■ Subnautical Hunter Mode
After you draw 3 cards: Grants 1 Shield point to defend the character to which this is attached. (Can stack. Max 2 points.)
After the character to which this is attached uses a Normal Attack or Elemental Skill: Place up to 2 cards with the highest Current Elemental Dice Cost in your Hand at the bottom of your deck, then draw the same number of cards.
Duration (Rounds): 2
After the character to which this is attached uses a Normal Attack or Elemental Skill: Place up to 2 cards with the highest Current Elemental Dice Cost in your Hand at the bottom of your deck, then draw the same number of cards.
Duration (Rounds): 2
Dictionary
■
Physical DMG
Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.
■ Pressurized Floe
Deals 2
Cryo DMG. If this character has not yet gained Pers Timer, they will gain Pers Timer.
Cryo DMG. If this character has not yet gained Pers Timer, they will gain Pers Timer.■
Cryo DMG
Applies
Cryo and can trigger the following Elemental Reactions:

Melt: DMG +2 for this instance

Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target

Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives Physical or Pyro DMG, in which case they will take +2 DMG)
Cryo and can trigger the following Elemental Reactions:
Melt: DMG +2 for this instance
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives Physical or Pyro DMG, in which case they will take +2 DMG)■ Pers Timer
For every 1 card you draw: This card will gain 1 Pressure Level.
When the character to which this is attached uses Pressurized Floe: If Pressure Level is at least 2, cancel this effect, and the Skill costs 1 fewer Elemental Die. If, after the Skill is finalized, the Pressure Level is at least 4, deal 2 additional
Physical DMG.
When the character to which this is attached uses Pressurized Floe: If Pressure Level is at least 2, cancel this effect, and the Skill costs 1 fewer Elemental Die. If, after the Skill is finalized, the Pressure Level is at least 4, deal 2 additional
Physical DMG.■ Shield
This Shield will be consumed to protect the character who equips it from DMG.
■ Current Elemental Dice Cost
If a Cost Increase or Cost Reduction is attached to an Action Card, its current Elemental Dice cost will be adjusted accordingly.
(Effects that reduce the Elemental Dice cost when playing the card do not affect this cost.)
(Effects that reduce the Elemental Dice cost when playing the card do not affect this cost.)
■ Duration (Rounds)
Each time you reach the end of a Round, Duration (Rounds) -1.
This card will be discarded immediately once Duration (Rounds) runs out.
This card will be discarded immediately once Duration (Rounds) runs out.
■ Subnautical Hunter Mode
After you draw 3 cards: Grants 1 Shield point to defend the character to which this is attached. (Can stack. Max 2 points.)
After the character to which this is attached uses a Normal Attack or Elemental Skill: Place up to 2 cards with the highest Current Elemental Dice Cost in your Hand at the bottom of your deck, then draw the same number of cards.
Duration (Rounds): 2
After the character to which this is attached uses a Normal Attack or Elemental Skill: Place up to 2 cards with the highest Current Elemental Dice Cost in your Hand at the bottom of your deck, then draw the same number of cards.
Duration (Rounds): 2

