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HP 10Energy 3
Barbara
HydroCatalystMondstadt
"Shining Idol" Barbara
Ready to heal hearts and soothe souls at any time.
■ Source
Reward for inviting Barbara to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
Reward for inviting Barbara to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
Talents

Whisper of Water
Normal Attack
Deals 1
Hydro DMG.
Hydro DMG.
Let the Show Begin♪
Elemental Skill
Deals 1
Hydro DMG, summons 1 Melody Loop.
Hydro DMG, summons 1 Melody Loop.■ Melody Loop
End Phase: Heal all your characters for 1 HP and your active character gains
Hydro Application.
Usage(s): 2
Hydro Application.Usage(s): 2

Shining Miracle♪
Elemental Burst
Heals all of your characters for 4 HP.
Dictionary
■
Hydro DMG
Applies
Hydro and can trigger the following Elemental Reactions:

Vaporize: DMG +2 for this instance

Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target

Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)

Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG

Lunar-Charged: Creates a [Thundercloud] that deals 2
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)
Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG
Lunar-Charged: Creates a [Thundercloud] that deals 2
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)■
Hydro Application
When
Hydro is applied without dealing any DMG, the Elemental Reaction triggered will ignore DMG-dealing effects:

Vaporize: No effect

Electro-Charged: No effect

Frozen: The target is unable to perform any Actions this Round (Can be removed in advance after the target receives Physical or Pyro DMG, in which case they will take +2 DMG)

Bloom: Creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG
Hydro is applied without dealing any DMG, the Elemental Reaction triggered will ignore DMG-dealing effects:
Vaporize: No effect
Electro-Charged: No effect
Frozen: The target is unable to perform any Actions this Round (Can be removed in advance after the target receives Physical or Pyro DMG, in which case they will take +2 DMG)
Bloom: Creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG■ Usage(s)
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.
This card will be discarded immediately once it has 0 Usages remaining.
■ Melody Loop
End Phase: Heal all your characters for 1 HP and your active character gains
Hydro Application.
Usage(s): 2
Hydro Application.Usage(s): 2

