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Physical DMG dealt by character is converted to
Hydro DMG.
After the character uses Charged Attack: Apply Riptide to target character.
Character deals +1 DMG to target characters with Riptide attached.
After Skills are used against characters affected by Riptide: Deal 1 Piercing DMG to the next opposing off-field character. (Twice per Round)
Duration (Rounds): 2

Physical DMG dealt by character is converted to
Hydro DMG.
After the character uses Charged Attack: Apply Riptide to target character.
Character deals +1 DMG to target characters with Riptide attached.
After Skills are used against characters affected by Riptide: Deal 1 Piercing DMG to the next opposing off-field character. (Twice per Round)
Duration (Rounds): 2

Physical DMG dealt by character is converted to
Hydro DMG.
After the character uses Charged Attack: Apply Riptide to target character.
Character deals +1 DMG to target characters with Riptide attached.
After Skills are used against characters affected by Riptide: Deal 1 Piercing DMG to the next opposing off-field character. (Twice per Round)
Duration (Rounds): 2
HP 10Energy 3
Tartaglia
HydroBowFatui
"Childe" Tartaglia
Should this table be considered a battlefield, then may the strongest claim the win.
■ Source
Reward for inviting Tartaglia to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with him
Reward for inviting Tartaglia to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with him
Talents

Cutting Torrent
Normal Attack
Deals 2
Physical DMG.
Physical DMG.
Foul Legacy: Raging Tide
Elemental Skill
Switches to Melee Stance and deals 2
Hydro DMG, and attach Riptide to the target character.
Hydro DMG, and attach Riptide to the target character.■ Melee Stance
Physical DMG dealt by character is converted to
Hydro DMG.After the character uses Charged Attack: Apply Riptide to target character.
Character deals +1 DMG to target characters with Riptide attached.
After Skills are used against characters affected by Riptide: Deal 1 Piercing DMG to the next opposing off-field character. (Twice per Round)
Duration (Rounds): 2
■ Riptide
When the character to which this is attached is defeated: Apply Riptide to active character.
(When Tartaglia is in Melee Stance, he will deal additional DMG when attacking the character to which this is attached.)
(When Tartaglia is in Melee Stance, he will deal additional DMG when attacking the character to which this is attached.)

Havoc: Obliteration
Elemental Burst
Performs different attacks based on the current stance that Tartaglia is in.
Ranged Stance - Flash of Havoc: Deal 5
Hydro DMG, reclaim 2 Energy, and apply Riptide to the target character.
Melee Stance - Light of Obliteration: Deal 7
Hydro DMG.
Ranged Stance - Flash of Havoc: Deal 5
Hydro DMG, reclaim 2 Energy, and apply Riptide to the target character.Melee Stance - Light of Obliteration: Deal 7
Hydro DMG.■ Riptide
When the character to which this is attached is defeated: Apply Riptide to active character.
(When Tartaglia is in Melee Stance, he will deal additional DMG when attacking the character to which this is attached.)
(When Tartaglia is in Melee Stance, he will deal additional DMG when attacking the character to which this is attached.)

Tide Withholder
Passive Skill
(Passive) When the battle begins, this character gains Ranged Stance. Once the Melee Stance attached to the character ends, reapplies Ranged Stance.
■ Ranged Stance
After the character to which this is attached uses Charged Attack: Apply Riptide to target character.
■ Melee Stance
Physical DMG dealt by character is converted to
Hydro DMG.After the character uses Charged Attack: Apply Riptide to target character.
Character deals +1 DMG to target characters with Riptide attached.
After Skills are used against characters affected by Riptide: Deal 1 Piercing DMG to the next opposing off-field character. (Twice per Round)
Duration (Rounds): 2

Ranged Stance
Passive Skill

Tide Withholder
Passive Skill
Dictionary
■
Physical DMG
Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.
■
Hydro DMG
Applies
Hydro and can trigger the following Elemental Reactions:

Vaporize: DMG +2 for this instance

Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target

Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)

Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG

Lunar-Charged: Creates a [Thundercloud] that deals 2
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)
Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG
Lunar-Charged: Creates a [Thundercloud] that deals 2
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)■ Charged Attack
Before your Action Phase, should the total number of your Elemental Dice be even, your Normal Attack will be considered a Charged Attack.
■ Riptide
When the character to which this is attached is defeated: Apply Riptide to active character.
When Tartaglia is in Melee Stance, he will deal additional DMG when attacking the character to which this is attached.
When Tartaglia is in Melee Stance, he will deal additional DMG when attacking the character to which this is attached.
■ Piercing DMG
Piercing DMG cannot be increased by any bonuses, but cannot be defended against using Shields or DMG Immunity either.
■ Duration (Rounds)
Each time you reach the end of a Round, Duration (Rounds) -1.
This card will be discarded immediately once Duration (Rounds) runs out.
This card will be discarded immediately once Duration (Rounds) runs out.
■ Melee Stance
Physical DMG dealt by character is converted to
Hydro DMG.After the character uses Charged Attack: Apply Riptide to target character.
Character deals +1 DMG to target characters with Riptide attached.
After Skills are used against characters affected by Riptide: Deal 1 Piercing DMG to the next opposing off-field character. (Twice per Round)
Duration (Rounds): 2
■ Riptide
When the character to which this is attached is defeated: Apply Riptide to active character.
(When Tartaglia is in Melee Stance, he will deal additional DMG when attacking the character to which this is attached.)
(When Tartaglia is in Melee Stance, he will deal additional DMG when attacking the character to which this is attached.)
■ Energy
Characters must consume Energy to use their Elemental Bursts.
When characters use an Elemental Skill or a Normal Attack, they will gain 1 Energy.
When characters use an Elemental Skill or a Normal Attack, they will gain 1 Energy.
■ Ranged Stance
After the character to which this is attached uses Charged Attack: Apply Riptide to target character.

