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HP 10Energy 2
Nilou
HydroSwordSumeru
"Dance of Lotuslight" Nilou
Steps floating like lotus petals, emerging from an intoxicating dream.
■ Source
Reward for inviting Nilou to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
Reward for inviting Nilou to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
Talents

Dance of Samser
Normal Attack
Deals 2
Physical DMG.
Physical DMG.
Dance of Haftkarsvar
Elemental Skill
Deals 3
Hydro DMG, if the party includes
Hydro Characters and
Dendro Characters and characters from no other Elements, create 1 Golden Chalice's Bounty.
Hydro DMG, if the party includes
Hydro Characters and
Dendro Characters and characters from no other Elements, create 1 Golden Chalice's Bounty.■ Golden Chalice's Bounty
After opponent's characters are affected by the Bloom reaction: Your team no longer generates Dendro Core, but instead summons Bountiful Core.

Dance of Abzendegi: Distant Dreams, Listening Spring
Elemental Burst
Deals 2
Hydro DMG. The target character and the next character receives Lingering Aeon.
Hydro DMG. The target character and the next character receives Lingering Aeon.■ Lingering Aeon
End Phase: Deal 2
Hydro DMG to affected character.
Usage(s): 1
Hydro DMG to affected character.Usage(s): 1
Dictionary
■
Physical DMG
Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.
■ Dendro Core
When you deal
Pyro DMG or
Electro DMG to an opposing active character, DMG dealt +2.
Usage(s): 1
Pyro DMG or
Electro DMG to an opposing active character, DMG dealt +2.Usage(s): 1
■ Bountiful Core
End Phase: Deal 2
Dendro DMG.
Usage(s): 1 (Can stack, max 3 stacks)
When you declare the end of your Round: If this summon has at least 2 Usages remaining, deal 2
Dendro DMG. (Consumes Usages)
Dendro DMG.Usage(s): 1 (Can stack, max 3 stacks)
When you declare the end of your Round: If this summon has at least 2 Usages remaining, deal 2
Dendro DMG. (Consumes Usages)■
Hydro DMG
Applies
Hydro and can trigger the following Elemental Reactions:

Vaporize: DMG +2 for this instance

Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target

Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)

Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG

Lunar-Charged: Creates a [Thundercloud] that deals 2
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)
Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG
Lunar-Charged: Creates a [Thundercloud] that deals 2
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)■ Golden Chalice's Bounty
After opponent's characters are affected by the Bloom reaction: Your team no longer generates Dendro Core, but instead summons Bountiful Core.
■ Usage(s)
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.
This card will be discarded immediately once it has 0 Usages remaining.
■ Lingering Aeon
End Phase: Deal 2
Hydro DMG to affected character.
Usage(s): 1
Hydro DMG to affected character.Usage(s): 1

