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HP 10Energy 3
Yelan
HydroBowLiyue
"Valley Orchid" Yelan
The world is vast and infinite, the solitary one comes and goes as she pleases.
■ Source
Reward for inviting Yelan to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
Reward for inviting Yelan to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
Talents

Stealthy Bowshot
Normal Attack
Deals 2
Physical DMG.
Physical DMG.
Lingering Lifeline
Elemental Skill
Deals 3
Hydro DMG. This character gains 2 Breakthrough stacks.
Hydro DMG. This character gains 2 Breakthrough stacks.■ Breakthrough
This state starts with 1 Breakthrough stack. When re-attached, add 1 Breakthrough stack. Breakthrough can have a maximum of 3 stacks.
End Phase: Gain 1 Breakthrough stack.
When the character to which this is attached uses a Normal Attack: If Breakthrough has at least 2 stacks, consume 2 Breakthrough stacks to convert
Physical DMG dealt into
Hydro DMG and draw 1 card.
End Phase: Gain 1 Breakthrough stack.
When the character to which this is attached uses a Normal Attack: If Breakthrough has at least 2 stacks, consume 2 Breakthrough stacks to convert
Physical DMG dealt into
Hydro DMG and draw 1 card.
Depth-Clarion Dice
Elemental Burst
Deals 3
Hydro DMG, creates 1 Exquisite Throw.
Hydro DMG, creates 1 Exquisite Throw.■ Exquisite Throw
After your character uses a Normal Attack: Deal 1
Hydro DMG.
Duration (Rounds): 2
Hydro DMG.Duration (Rounds): 2

Breakthrough
Passive Skill
(Passive) When the battle begins, this character gains Breakthrough.
■ Breakthrough
This state starts with 1 Breakthrough stack. When re-attached, add 1 Breakthrough stack. Breakthrough can have a maximum of 3 stacks.
End Phase: Gain 1 Breakthrough stack.
When the character to which this is attached uses a Normal Attack: If Breakthrough has at least 2 stacks, consume 2 Breakthrough stacks to convert
Physical DMG dealt into
Hydro DMG and draw 1 card.
End Phase: Gain 1 Breakthrough stack.
When the character to which this is attached uses a Normal Attack: If Breakthrough has at least 2 stacks, consume 2 Breakthrough stacks to convert
Physical DMG dealt into
Hydro DMG and draw 1 card.Dictionary
■
Physical DMG
Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.
■
Hydro DMG
Applies
Hydro and can trigger the following Elemental Reactions:

Vaporize: DMG +2 for this instance

Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target

Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)

Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG

Lunar-Charged: Creates a [Thundercloud] that deals 2
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)
Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG
Lunar-Charged: Creates a [Thundercloud] that deals 2
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)■ Breakthrough
This state starts with 1 Breakthrough stack. When re-attached, add 1 Breakthrough stack. Breakthrough can have a maximum of 3 stacks.
End Phase: Gain 1 Breakthrough stack.
When the character to which this is attached uses a Normal Attack: If Breakthrough has at least 2 stacks, consume 2 Breakthrough stacks to convert
Physical DMG dealt into
Hydro DMG and draw 1 card.
End Phase: Gain 1 Breakthrough stack.
When the character to which this is attached uses a Normal Attack: If Breakthrough has at least 2 stacks, consume 2 Breakthrough stacks to convert
Physical DMG dealt into
Hydro DMG and draw 1 card.■ Duration (Rounds)
Each time you reach the end of a Round, Duration (Rounds) -1.
This card will be discarded immediately once Duration (Rounds) runs out.
This card will be discarded immediately once Duration (Rounds) runs out.
■ Exquisite Throw
After your character uses a Normal Attack: Deal 1
Hydro DMG.
Duration (Rounds): 2
Hydro DMG.Duration (Rounds): 2

