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Yelan
HP 10Energy 3

Yelan

HydroBowLiyue

"Valley Orchid" Yelan

The world is vast and infinite, the solitary one comes and goes as she pleases.

■ Source
Reward for inviting Yelan to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her

Talents

Stealthy Bowshot

Stealthy Bowshot

Normal Attack
Deals 2 Physical DMG.
Lingering Lifeline

Lingering Lifeline

Elemental Skill
Deals 3 Hydro DMG. This character gains 2 Breakthrough stacks.
■ Breakthrough
This state starts with 1 Breakthrough stack. When re-attached, add 1 Breakthrough stack. Breakthrough can have a maximum of 3 stacks.
End Phase: Gain 1 Breakthrough stack.

When the character to which this is attached uses a Normal Attack: If Breakthrough has at least 2 stacks, consume 2 Breakthrough stacks to convert Physical DMG dealt into Hydro DMG and draw 1 card.
Depth-Clarion Dice

Depth-Clarion Dice

Elemental Burst
Deals 3 Hydro DMG, creates 1 Exquisite Throw.
■ Exquisite Throw
After your character uses a Normal Attack: Deal 1 Hydro DMG.
Duration (Rounds): 2
Breakthrough

Breakthrough

Passive Skill
(Passive) When the battle begins, this character gains Breakthrough.
■ Breakthrough
This state starts with 1 Breakthrough stack. When re-attached, add 1 Breakthrough stack. Breakthrough can have a maximum of 3 stacks.
End Phase: Gain 1 Breakthrough stack.

When the character to which this is attached uses a Normal Attack: If Breakthrough has at least 2 stacks, consume 2 Breakthrough stacks to convert Physical DMG dealt into Hydro DMG and draw 1 card.

Dictionary

Physical DMG

Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.

Hydro DMG

Applies Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG
Lunar-Charged: Creates a [Thundercloud] that deals 2 Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)

■ Breakthrough

This state starts with 1 Breakthrough stack. When re-attached, add 1 Breakthrough stack. Breakthrough can have a maximum of 3 stacks.
End Phase: Gain 1 Breakthrough stack.

When the character to which this is attached uses a Normal Attack: If Breakthrough has at least 2 stacks, consume 2 Breakthrough stacks to convert Physical DMG dealt into Hydro DMG and draw 1 card.

Duration (Rounds)

Each time you reach the end of a Round, Duration (Rounds) -1.
This card will be discarded immediately once Duration (Rounds) runs out.

■ Exquisite Throw

After your character uses a Normal Attack: Deal 1 Hydro DMG.
Duration (Rounds): 2

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