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Furina
HP 12Energy 2

Furina

HydroSwordFontaineArkhe: Ousia

"Endless Solo of Solitude" Furina

Perpetual muse of chansons and rondeaux.

■ Source
Reward for inviting Furina to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her

Talents

Soloist's Solicitation

Soloist's Solicitation

Normal Attack
Deals 2 Physical DMG.
Once per Round: If you do not have Seats Sacred and Secular in your Hand, create 1 Seats Sacred and Secular card in your Hand.
■ Seats Sacred and Secular
When in Arkhe: Ousia or Arkhe: Pneuma states, switch Furina's state.
If you have Salon Members or Singer of Many Waters on the field, change their state as well.
Salon Solitaire

Salon Solitaire

Elemental Skill
Furina is currently in the Arkhe: Ousia state. Summons Salon Members.
(When Furina is in the Arkhe: Pneuma state, she will summon Singer of Many Waters instead)
■ Salon Members
End Phase: Deal 1 Hydro DMG. If your side has characters with at least 6 HP, deal 1 Piercing DMG to your character who has taken the least DMG, and deal another 1 Hydro DMG.
Usage(s): 2 (Can stack. Max 4 stacks)
■ Singer of Many Waters
End Phase: Heal all your characters for 1 HP. If your side has characters with no more than 5 HP, heal the most injured character for an additional 1 HP.
Usage(s): 2 (Can stack. Max 4 stacks)
Let the People Rejoice

Let the People Rejoice

Elemental Burst
Deals 2 Hydro DMG, creates 1 Universal Revelry.
■ Universal Revelry
After your active character takes DMG or is healed: Add 1 stack of Revelry.
Duration (Rounds): 2

Passive Skill
Arkhe: Seats Sacred and Secular

Arkhe: Seats Sacred and Secular

Passive Skill
(Passive) When battle begins, create 1 Seats Sacred and Secular card in your Hand.
■ Seats Sacred and Secular
When in Arkhe: Ousia or Arkhe: Pneuma states, switch Furina's state.
If you have Salon Members or Singer of Many Waters on the field, change their state as well.

Dictionary

Salon Members

End Phase: Deal 1 Hydro DMG. If your side has characters with at least 6 HP, deal 1 Piercing DMG to your character who has taken the least DMG, and deal another 1 Hydro DMG.
Usages: 2 (Can stack. Max 4 stacks)

Singer of Many Waters

End Phase: Heal all your characters for 1 HP. If your side has characters with no more than 5 HP, heal the most injured character for an additional 1 HP.
Usages: 2 (Can stack. Max 4 stacks)

Physical DMG

Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.

■ Seats Sacred and Secular

When in Arkhe: Ousia or Arkhe: Pneuma states, switch Furina's state.
If you have Salon Members or Singer of Many Waters on the field, change their state as well.

Hydro DMG

Applies Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG
Lunar-Charged: Creates a [Thundercloud] that deals 2 Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)

Piercing DMG

Piercing DMG cannot be increased by any bonuses, but cannot be defended against using Shields or DMG Immunity either.

Usage(s)

After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.

■ Salon Members

End Phase: Deal 1 Hydro DMG. If your side has characters with at least 6 HP, deal 1 Piercing DMG to your character who has taken the least DMG, and deal another 1 Hydro DMG.
Usage(s): 2 (Can stack. Max 4 stacks)

■ Singer of Many Waters

End Phase: Heal all your characters for 1 HP. If your side has characters with no more than 5 HP, heal the most injured character for an additional 1 HP.
Usage(s): 2 (Can stack. Max 4 stacks)

Revelry

Your side deals +1 DMG. (Including Swirl DMG triggered by Characters)
Usages: 1 (Can stack. No stack limit)

Duration (Rounds)

Each time you reach the end of a Round, Duration (Rounds) -1.
This card will be discarded immediately once Duration (Rounds) runs out.

■ Universal Revelry

After your active character takes DMG or is healed: Add 1 stack of Revelry.
Duration (Rounds): 2
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