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Sigewinne
HP 12Energy 2

Sigewinne

HydroBowFontaineArkhe: Ousia

"Wondrous Dragonheir" Sigewinne

"Pure spirit, heed my wish."

■ Source
Reward for inviting Sigewinne to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her

Talents

Targeted Treatment

Targeted Treatment

Normal Attack
Deals 2 Physical DMG.
Rebound Hydrotherapy

Rebound Hydrotherapy

Elemental Skill
Create 1 Large Bolstering Bubblebalm and insert as the third card from the top of your deck. This character gains 3 stacks of Bond of Life. (After the Large Bolstering Bubblebalm effect is triggered, create a Medium Bolstering Bubblebalm and place in your opponent's deck. After the Medium Bolstering Bubblebalm effect is triggered, create a Small Bolstering Bubblebalm and place in your deck.)
■ Large Bolstering Bubblebalm
When this card is drawn: Heal your active character for 3 HP. Create 1 Medium Bolstering Bubblebalm and insert it as the second card from the top of your opponent's deck.
■ Bond of Life
When the character to which this is attached is healed: This effect will be consumed once for every Usage(s) it has to negate 1 HP of healing received. (Cannot negate revives or healing caused by redistribution of HP)
Usage(s): 1 (Can stack, no stack limit).
■ Medium Bolstering Bubblebalm
When this card is drawn: Deals 2 Hydro DMG to the active character on the side of the field this card is on. Create 1 Small Bolstering Bubblebalm and place it at the top of your opponent's deck.
■ Small Bolstering Bubblebalm
When this card is drawn: Heal all your characters for 1 HP. Create Sourcewater Droplet.
Super Saturated Syringing

Super Saturated Syringing

Elemental Burst
Deals 2 Hydro DMG, then performs "Prepare Skill|s1:prepares" for Medical Intervention of Pure Intention.
■ Medical Intervention of Pure Intention
Elemental Burst
Deals 2 Hydro DMG.
Detailed Diagnosis, Thorough Treatment

Detailed Diagnosis, Thorough Treatment

Passive Skill
(Passive) When Bond of Life attached to your character is completely removed, this character gains 1 extra Max HP. (Up to 3 times per character)
When you switch to this character: If your side has Sourcewater Droplet, -1 to their Usage(s), and this character gains 1 Energy.
■ Bond of Life
When the character to which this is attached is healed: This effect will be consumed once for every Usage(s) it has to negate 1 HP of healing received. (Cannot negate revives or healing caused by redistribution of HP)
Usage(s): 1 (Can stack, no stack limit).
■ Sourcewater Droplet
After Neuvillette uses a Normal Attack: Heals Neuvillette for 2 HP. If Neuvillette is your active character, then Prepare Skill|s1:prepares: Equitable Judgment.
Usage(s): 1 (Can stack. Max 3 stacks.)
Medical Intervention of Pure Intention

Medical Intervention of Pure Intention

Elemental Burst
Deals 2 Hydro DMG.
Detailed Diagnosis, Thorough Treatment

Detailed Diagnosis, Thorough Treatment

Passive Skill
(Passive) When you switch to this character: If your side has Sourcewater Droplet, -1 to their Usage(s), and this character gains 1 Energy.
■ Sourcewater Droplet
After Neuvillette uses a Normal Attack: Heals Neuvillette for 2 HP. If Neuvillette is your active character, then Prepare Skill|s1:prepares: Equitable Judgment.
Usage(s): 1 (Can stack. Max 3 stacks.)

Dictionary

Physical DMG

Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.

■ Medium Bolstering Bubblebalm

When this card is drawn: Deals 2 Hydro DMG to the active character on the side of the field this card is on. Create 1 Small Bolstering Bubblebalm and place it at the top of your opponent's deck.

Usage(s)

After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.

Hydro DMG

Applies Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG
Lunar-Charged: Creates a [Thundercloud] that deals 2 Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)

■ Small Bolstering Bubblebalm

When this card is drawn: Heal all your characters for 1 HP. Create Sourcewater Droplet.

■ Sourcewater Droplet

After Neuvillette uses a Normal Attack: Heals Neuvillette for 2 HP. If Neuvillette is your active character, then Prepare Skill|s1:prepares: Equitable Judgment.
Usage(s): 1 (Can stack. Max 3 stacks.)

■ Large Bolstering Bubblebalm

When this card is drawn: Heal your active character for 3 HP. Create 1 Medium Bolstering Bubblebalm and insert it as the second card from the top of your opponent's deck.

■ Bond of Life

When the character to which this is attached is healed: This effect will be consumed once for every Usage(s) it has to negate 1 HP of healing received. (Cannot negate revives or healing caused by redistribution of HP)
Usage(s): 1 (Can stack, no stack limit).

Prepare Skill|s1:prepares

Some Skills cannot be used directly. Instead, they need to be prepared over a certain number of turns.
When it is a certain player's turn, and this player's active character is currently preparing a Skill, this player's turn will be skipped. If the Skill has finished being prepared, the character will directly use that Skill at this time. (Skills that require preparing cannot activate effects triggered by "using a Skill" or "triggering an Elemental Reaction" or other such effects.)
Only active characters can prepare Skills, and if an active character who is preparing a Skill gets switched off-field, their preparation will be interrupted.

■ Medical Intervention of Pure Intention

Deals 2 Hydro DMG.

Equitable Judgment

Normal Attack
(Prepare for 1 turn)
Deals 2 Hydro DMG. If this character has at least 6 HP, then this DMG is increased by 1 and this character deals 1 Piercing DMG to self.

Energy

Characters must consume Energy to use their Elemental Bursts.
When characters use an Elemental Skill or a Normal Attack, they will gain 1 Energy.

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