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Dori
HP 10Energy 2

Dori

ElectroClaymoreSumeru

"Treasure of Dream Garden" Dori

The Mora, the merrier!

■ Source
Reward for inviting Dori to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her

Talents

Marvelous Sword-Dance (Modified)

Marvelous Sword-Dance (Modified)

Normal Attack
Deals 2 Physical DMG.
Spirit-Warding Lamp: Troubleshooter Cannon

Spirit-Warding Lamp: Troubleshooter Cannon

Elemental Skill
Deals 2 Electro DMG, summons 1 After-Sales Service Rounds.
■ After-Sales Service Rounds
End Phase: Deal 1 Electro DMG.
Usage(s): 1
Alcazarzaray's Exactitude

Alcazarzaray's Exactitude

Elemental Burst
Deals 1 Electro DMG, summons 1 Jinni.
■ Jinni
End Phase: Heal your active character for 2 HP and that character gains 1 Energy.
Usage(s): 2

Dictionary

Physical DMG

Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.

Electro DMG

Applies Electro and can trigger the following Elemental Reactions:
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG
Lunar-Charged: Creates a [Thundercloud] that deals 2 Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)

Usage(s)

After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.

■ After-Sales Service Rounds

End Phase: Deal 1 Electro DMG.
Usage(s): 1

Energy

Characters must consume Energy to use their Elemental Bursts.
When characters use an Elemental Skill or a Normal Attack, they will gain 1 Energy.

■ Jinni

End Phase: Heal your active character for 2 HP and that character gains 1 Energy.
Usage(s): 2

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