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Clorinde
HP 10Energy 2

Clorinde

ElectroSwordFontaineArkhe: Ousia

"Candlebearer, Shadowhunter" Clorinde

Vanquisher of Phantoms, Vigil of the Long Night

■ Source
Reward for inviting Clorinde to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her

Talents

Oath of Hunting Shadows

Oath of Hunting Shadows

Normal Attack
Deals 1 Physical DMG. If this character has Night Vigil attached, this Skill costs 1 less Unaligned Element.
■ Night Vigil
When a character receives healing apart from Hunter's Vigil, it is replaced by an equivalent amount of Bond of Life.
After the character to which this is attached uses a Normal Attack: The Physical DMG dealt is converted to Electro DMG, and said character gains 2 stacks of Bond of Life.
Duration (Rounds): 1
Hunter's Vigil

Hunter's Vigil

Elemental Skill
Attach Night Vigil to self, then remove all of your Bond of Life. Based on the number of stacks removed, deal Electro DMG and heal yourself. (DMG and healing are capped at 4 points)
■ Night Vigil
When a character receives healing apart from Hunter's Vigil, it is replaced by an equivalent amount of Bond of Life.
After the character to which this is attached uses a Normal Attack: The Physical DMG dealt is converted to Electro DMG, and said character gains 2 stacks of Bond of Life.
Duration (Rounds): 1
■ Bond of Life
When the character to which this is attached is healed: This effect will be consumed once for every Usage(s) it has to negate 1 HP of healing received. (Cannot negate revives or healing caused by redistribution of HP)
Usage(s): 1 (Can stack, no stack limit).
Last Lightfall

Last Lightfall

Elemental Burst
Deals 3 Electro DMG, and attaches 4 stacks of Bond of Life to self.
■ Bond of Life
When the character to which this is attached is healed: This effect will be consumed once for every Usage(s) it has to negate 1 HP of healing received. (Cannot negate revives or healing caused by redistribution of HP)
Usage(s): 1 (Can stack, no stack limit).

Dictionary

■ Hunter's Vigil

Attach Night Vigil to self, then remove all of your Bond of Life. Based on the number of stacks removed, deal Electro DMG and heal yourself. (DMG and healing are capped at 4 points)

■ Bond of Life

When the character to which this is attached is healed: This effect will be consumed once for every Usage(s) it has to negate 1 HP of healing received. (Cannot negate revives or healing caused by redistribution of HP)
Usage(s): 1 (Can stack, no stack limit).

Physical DMG

Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.

Electro DMG

Applies Electro and can trigger the following Elemental Reactions:
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG
Lunar-Charged: Creates a [Thundercloud] that deals 2 Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)

Duration (Rounds)

Each time you reach the end of a Round, Duration (Rounds) -1.
This card will be discarded immediately once Duration (Rounds) runs out.

■ Night Vigil

When a character receives healing apart from Hunter's Vigil, it is replaced by an equivalent amount of Bond of Life.
After the character to which this is attached uses a Normal Attack: The Physical DMG dealt is converted to Electro DMG, and said character gains 2 stacks of Bond of Life.
Duration (Rounds): 1

Unaligned Element

You may use Elemental Dice of any element to pay this type of cost.

Usage(s)

After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.

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