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Sethos
HP 10Energy 4

Sethos

ElectroBowSumeru

"Wisdom's Measure" Sethos

A visitor from the sea of sand, profound in providence.

■ Source
Reward for inviting Sethos to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with him

Talents

Royal Reed Archery

Royal Reed Archery

Normal Attack
Deals 2 Physical DMG.
Ancient Rite: The Thundering Sands

Ancient Rite: The Thundering Sands

Elemental Skill
The opposing active character gains Electro Application, and you switch to your next character. Attach Thunder Convergence to self.
■ Thunder Convergence
After your characters trigger Electro-Related Reactions: The character to which this is attached gains 1 Energy.
Usage(s): 1
Secret Rite: Twilight Shadowpiercer

Secret Rite: Twilight Shadowpiercer

Elemental Burst
Deals 3 Electro DMG. Attaches Twilight Meditation to self.
■ Twilight Meditation
When the character to which this is attached used a Normal Attack: Physical DMG dealt is converted to Electro DMG, DMG +1, Unaligned Element cost -1, and deal 1 Piercing DMG to the opposing character with the lowest HP.
Duration (Rounds): 2
Black Kite's Enigma

Black Kite's Enigma

Passive Skill
Character's own Normal Attacks will not generate Energy.
After performing a Normal Attack: If possible, consume all Energy and deal Piercing DMG equal to the amount consumed +1 to the enemy with the lowest HP.

Dictionary

Physical DMG

Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.

Electro-Related Reactions

Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG
Electro Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)
Electro Swirl: Deal 1 Electro DMG to all opposing characters except the target
Lunar-Charged: Creates a [Thundercloud] that deals 2 Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)

Energy

Characters must consume Energy to use their Elemental Bursts.
When characters use an Elemental Skill or a Normal Attack, they will gain 1 Energy.

Usage(s)

After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.

Electro Application

When Electro is applied without dealing any DMG, the Elemental Reactions triggered will ignore DMG-dealing effects:
Overloaded: The target is forcibly switched to the next character
Superconduct: No effect
Electro-Charged: No effect
Quicken: Creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG

■ Thunder Convergence

After your characters trigger Electro-Related Reactions: The character to which this is attached gains 1 Energy.
Usage(s): 1

Electro DMG

Applies Electro and can trigger the following Elemental Reactions:
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG
Lunar-Charged: Creates a [Thundercloud] that deals 2 Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)

Unaligned Element

You may use Elemental Dice of any element to pay this type of cost.

Piercing DMG

Piercing DMG cannot be increased by any bonuses, but cannot be defended against using Shields or DMG Immunity either.

Duration (Rounds)

Each time you reach the end of a Round, Duration (Rounds) -1.
This card will be discarded immediately once Duration (Rounds) runs out.

■ Twilight Meditation

When the character to which this is attached used a Normal Attack: Physical DMG dealt is converted to Electro DMG, DMG +1, Unaligned Element cost -1, and deal 1 Piercing DMG to the opposing character with the lowest HP.
Duration (Rounds): 2
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