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HP 11Energy 2
Iansan
ElectroPolearmNatlan
"Tempered in Molten Stone" Iansan
Early to bed, early to rise. Avoid anything high in sugar or sodium.
■ Source
Reward for inviting Iansan to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
Reward for inviting Iansan to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
Talents

Weighted Spike
Normal Attack
Deals 2
Physical DMG.
Physical DMG.
Thunderbolt Rush
Elemental Skill
Deals 2
Electro DMG, enters Nightsoul's Blessing, gains 1 Nightsoul point, and creates 1 stack of Agile Switch.
Electro DMG, enters Nightsoul's Blessing, gains 1 Nightsoul point, and creates 1 stack of Agile Switch.■ Nightsoul's Blessing
Nightsoul State
The character to which this is attached accumulates Nightsoul points. (Max 2 points)
When the character has 0 Nightsoul points, they exit Nightsoul's Blessing.
When the character has 0 Nightsoul points, they exit Nightsoul's Blessing.
■ Agile Switch
The next time you perform "Switch Character": This switch will be considered a Fast Action instead of a Combat Action. (Can stack, no stack limit)

The Three Principles of Power
Elemental Burst
Deals 3
Electro DMG, enters Nightsoul's Blessing, gains 1 Nightsoul point, and creates Kinetic Energy Scale.
Electro DMG, enters Nightsoul's Blessing, gains 1 Nightsoul point, and creates Kinetic Energy Scale.■ Nightsoul's Blessing
Nightsoul State
The character to which this is attached accumulates Nightsoul points. (Max 2 points)
When the character has 0 Nightsoul points, they exit Nightsoul's Blessing.
When the character has 0 Nightsoul points, they exit Nightsoul's Blessing.
■ Kinetic Energy Scale
When your character deals DMG: Deal +2 DMG for this instance. If Iansan is in Nightsoul's Blessing, Usage(s) is not consumed, but consume 1 of Iansan's Nightsoul points instead.
Usage(s): 2
Usage(s): 2

Caloric Balancing Plan
Passive Skill
(Passive) While this character is in Nightsoul's Blessing, after your character performs Prepare Skill|s1:prepares or switches 2 times, if their Nightsoul points are 2, then heal the most damaged character on your side for 1 HP. Otherwise, gain 1 Nightsoul point. (3 times per Round)
■ Nightsoul's Blessing
Nightsoul State
The character to which this is attached accumulates Nightsoul points. (Max 2 points)
When the character has 0 Nightsoul points, they exit Nightsoul's Blessing.
When the character has 0 Nightsoul points, they exit Nightsoul's Blessing.

Caloric Balancing Plan
Passive Skill
(Passive) While this character is in Nightsoul's Blessing, after your character performs Prepare Skill|s1:prepares or switches 2 times, if their Nightsoul points are 2, then heal the most damaged character on your side for 1 HP. Otherwise, gain 1 Nightsoul point. (3 times per Round)
■ Nightsoul's Blessing
Nightsoul State
The character to which this is attached accumulates Nightsoul points. (Max 2 points)
When the character has 0 Nightsoul points, they exit Nightsoul's Blessing.
When the character has 0 Nightsoul points, they exit Nightsoul's Blessing.

Caloric Balancing Plan
Passive Skill
(Passive) While this character is in Nightsoul's Blessing, after your character performs Prepare Skill|s1:prepares or switches 2 times, if their Nightsoul points are 2, then heal the most damaged character on your side for 1 HP. Otherwise, gain 1 Nightsoul point. (3 times per Round)
■ Nightsoul's Blessing
Nightsoul State
The character to which this is attached accumulates Nightsoul points. (Max 2 points)
When the character has 0 Nightsoul points, they exit Nightsoul's Blessing.
When the character has 0 Nightsoul points, they exit Nightsoul's Blessing.
Dictionary
■
Physical DMG
Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.
■ Nightsoul's Blessing
The character to which this is attached accumulates Nightsoul points. (Max 2 points)
When the character has 0 Nightsoul points, they exit Nightsoul's Blessing.
When the character has 0 Nightsoul points, they exit Nightsoul's Blessing.
■ Fast Action
You can continue with other actions after conducting 1 Fast Action.
Only after conducting 1 Combat Action will the turn pass over to your opponent.
Only after conducting 1 Combat Action will the turn pass over to your opponent.
■ Combat Action
After you finish 1 Combat Action, it will be your opponent's turn.
Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action.
Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action.
■
Electro DMG
Applies
Electro and can trigger the following Elemental Reactions:

Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character

Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target

Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target

Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG

Lunar-Charged: Creates a [Thundercloud] that deals 2
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)
Electro and can trigger the following Elemental Reactions:
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG
Lunar-Charged: Creates a [Thundercloud] that deals 2
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)■ Agile Switch
The next time you perform "Switch Character": This switch will be considered a Fast Action instead of a Combat Action. (Can stack, no stack limit)
■ Nightsoul's Blessing
The character to which this is attached accumulates Nightsoul points. (Max 2 points)
When the character has 0 Nightsoul points, they exit Nightsoul's Blessing.
When the character has 0 Nightsoul points, they exit Nightsoul's Blessing.
■ Usage(s)
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.
This card will be discarded immediately once it has 0 Usages remaining.
■ Kinetic Energy Scale
When your character deals DMG: Deal +2 DMG for this instance. If Iansan is in Nightsoul's Blessing, Usage(s) is not consumed, but consume 1 of Iansan's Nightsoul points instead.
Usage(s): 2
Usage(s): 2
■ Prepare Skill|s1:prepares
Some Skills cannot be used directly. Instead, they need to be prepared over a certain number of turns.
When it is a certain player's turn, and this player's active character is currently preparing a Skill, this player's turn will be skipped. If the Skill has finished being prepared, the character will directly use that Skill at this time. (Skills that require preparing cannot activate effects triggered by "using a Skill" or "triggering an Elemental Reaction" or other such effects.)
Only active characters can prepare Skills, and if an active character who is preparing a Skill gets switched off-field, their preparation will be interrupted.
When it is a certain player's turn, and this player's active character is currently preparing a Skill, this player's turn will be skipped. If the Skill has finished being prepared, the character will directly use that Skill at this time. (Skills that require preparing cannot activate effects triggered by "using a Skill" or "triggering an Elemental Reaction" or other such effects.)
Only active characters can prepare Skills, and if an active character who is preparing a Skill gets switched off-field, their preparation will be interrupted.

