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HP 10Energy 2
Ororon
ElectroBowNatlan
"Shadow of the Night-Wind" Ororon
Enigmatic Shadowwalker
■ Source
Reward for inviting Ororon to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with him
Reward for inviting Ororon to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with him
Talents

Spiritvessel Snapshot
Normal Attack
Deals 2
Physical DMG.
Physical DMG.
Night's Sling
Elemental Skill
Deals ? ? ?
Electro DMG and creates a Spirit Orb.
Electro DMG and creates a Spirit Orb.■ Spirit Orb
When the Action Phase begins: Deals 1
Electro DMG.
Usage(s): 1
Electro DMG.Usage(s): 1

Dark Voices Echo
Elemental Burst
Deals ? ? ?
Electro DMG and summons Supersonic Oculus.
Electro DMG and summons Supersonic Oculus.■ Supersonic Oculus
Damage Reduction
End Phase: Deal 1
Electro DMG.
When your active character takes DMG: Reduce DMG taken by 1, then this card's Usage(s) -1. (Once per Round)
Usage(s): 3
Electro DMG.When your active character takes DMG: Reduce DMG taken by 1, then this card's Usage(s) -1. (Once per Round)
Usage(s): 3

Nightshade Synesthesia
Passive Skill
(Passive) After you trigger Electro-Charged or Lunar-Charged: If possible, consume 2 Nightsoul points to deal 1
Electro DMG.
After you deal
Hydro DMG or
Electro DMG from a source other than this skill, enter Nightsoul's Blessing and gain 1 Nightsoul point. (Once per Round)
Electro DMG.After you deal
Hydro DMG or
Electro DMG from a source other than this skill, enter Nightsoul's Blessing and gain 1 Nightsoul point. (Once per Round)■ Nightsoul's Blessing
Nightsoul State
The character to which this is attached accumulates Nightsoul points. (Max 2 points)
When the character has 0 Nightsoul points, they exit Nightsoul's Blessing.
When the character has 0 Nightsoul points, they exit Nightsoul's Blessing.

Nightshade Synesthesia
Passive Skill
(Passive) After you trigger Electro-Charged or Lunar-Charged: If possible, consume 2 Nightsoul points to deal 1
Electro DMG.
After you deal
Hydro DMG or
Electro DMG from a source other than this skill, enter Nightsoul's Blessing and gain 1 Nightsoul point. (Once per Round)
Electro DMG.After you deal
Hydro DMG or
Electro DMG from a source other than this skill, enter Nightsoul's Blessing and gain 1 Nightsoul point. (Once per Round)■ Nightsoul's Blessing
Nightsoul State
The character to which this is attached accumulates Nightsoul points. (Max 2 points)
When the character has 0 Nightsoul points, they exit Nightsoul's Blessing.
When the character has 0 Nightsoul points, they exit Nightsoul's Blessing.
Dictionary
■
Physical DMG
Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.
■
Electro DMG
Applies
Electro and can trigger the following Elemental Reactions:

Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character

Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target

Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target

Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG

Lunar-Charged: Creates a [Thundercloud] that deals 2
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)
Electro and can trigger the following Elemental Reactions:
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG
Lunar-Charged: Creates a [Thundercloud] that deals 2
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)■ Usage(s)
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.
This card will be discarded immediately once it has 0 Usages remaining.
■ Spirit Orb
When the Action Phase begins: Deals 1
Electro DMG.
Usage(s): 1
Electro DMG.Usage(s): 1
■ Supersonic Oculus
End Phase: Deal 1
Electro DMG.
When your active character takes DMG: Reduce DMG taken by 1, then this card's Usage(s) -1. (Once per Round)
Usage(s): 3
Electro DMG.When your active character takes DMG: Reduce DMG taken by 1, then this card's Usage(s) -1. (Once per Round)
Usage(s): 3
■ Nightsoul's Blessing
The character to which this is attached accumulates Nightsoul points. (Max 2 points)
When the character has 0 Nightsoul points, they exit Nightsoul's Blessing.
When the character has 0 Nightsoul points, they exit Nightsoul's Blessing.
■
Hydro DMG
Applies
Hydro and can trigger the following Elemental Reactions:

Vaporize: DMG +2 for this instance

Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target

Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)

Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG

Lunar-Charged: Creates a [Thundercloud] that deals 2
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)
Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG
Lunar-Charged: Creates a [Thundercloud] that deals 2
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)
