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Ororon
HP 10Energy 2

Ororon

ElectroBowNatlan

"Shadow of the Night-Wind" Ororon

Enigmatic Shadowwalker

■ Source
Reward for inviting Ororon to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with him

Talents

Spiritvessel Snapshot

Spiritvessel Snapshot

Normal Attack
Deals 2 Physical DMG.
Night's Sling

Night's Sling

Elemental Skill
Deals ? ? ? Electro DMG and creates a Spirit Orb.
■ Spirit Orb
When the Action Phase begins: Deals 1 Electro DMG.
Usage(s): 1
Dark Voices Echo

Dark Voices Echo

Elemental Burst
Deals ? ? ? Electro DMG and summons Supersonic Oculus.
■ Supersonic Oculus
Damage Reduction
End Phase: Deal 1 Electro DMG.
When your active character takes DMG: Reduce DMG taken by 1, then this card's Usage(s) -1. (Once per Round)
Usage(s): 3
Nightshade Synesthesia

Nightshade Synesthesia

Passive Skill
(Passive) After you trigger Electro-Charged or Lunar-Charged: If possible, consume 2 Nightsoul points to deal 1 Electro DMG.
After you deal Hydro DMG or Electro DMG from a source other than this skill, enter Nightsoul's Blessing and gain 1 Nightsoul point. (Once per Round)
■ Nightsoul's Blessing
Nightsoul State
The character to which this is attached accumulates Nightsoul points. (Max 2 points)
When the character has 0 Nightsoul points, they exit Nightsoul's Blessing.
Nightshade Synesthesia

Nightshade Synesthesia

Passive Skill
(Passive) After you trigger Electro-Charged or Lunar-Charged: If possible, consume 2 Nightsoul points to deal 1 Electro DMG.
After you deal Hydro DMG or Electro DMG from a source other than this skill, enter Nightsoul's Blessing and gain 1 Nightsoul point. (Once per Round)
■ Nightsoul's Blessing
Nightsoul State
The character to which this is attached accumulates Nightsoul points. (Max 2 points)
When the character has 0 Nightsoul points, they exit Nightsoul's Blessing.

Dictionary

Physical DMG

Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.

Electro DMG

Applies Electro and can trigger the following Elemental Reactions:
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG
Lunar-Charged: Creates a [Thundercloud] that deals 2 Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)

Usage(s)

After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.

■ Spirit Orb

When the Action Phase begins: Deals 1 Electro DMG.
Usage(s): 1

■ Supersonic Oculus

End Phase: Deal 1 Electro DMG.
When your active character takes DMG: Reduce DMG taken by 1, then this card's Usage(s) -1. (Once per Round)
Usage(s): 3

■ Nightsoul's Blessing

The character to which this is attached accumulates Nightsoul points. (Max 2 points)
When the character has 0 Nightsoul points, they exit Nightsoul's Blessing.

Hydro DMG

Applies Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG
Lunar-Charged: Creates a [Thundercloud] that deals 2 Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)
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