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HP 10Energy 2
Sayu
AnemoClaymoreInazuma
"Mujina Ninja" Sayu
By your side without a trace, like a character from a dream.
■ Source
Reward for inviting Sayu to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
Reward for inviting Sayu to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
Talents

Shuumatsuban Ninja Blade
Normal Attack
Deals 2
Physical DMG.
Physical DMG.
Yoohoo Art: Fuuin Dash
Elemental Skill
Deals 1
Anemo DMG, and this character begins to Prepare Skill|s1:prepares: Fuufuu Whirlwind Kick.
If this usage of the skill triggers Swirl, then Fuufuu Whirlwind Kick is converted to DMG of the Swirled Element.
Anemo DMG, and this character begins to Prepare Skill|s1:prepares: Fuufuu Whirlwind Kick.If this usage of the skill triggers Swirl, then Fuufuu Whirlwind Kick is converted to DMG of the Swirled Element.
■ Fuufuu Whirlwind Kick
Elemental Skill
(Prepare for 1 turn)
Deals 2
Anemo DMG (or the Swirled Element's DMG)
Deals 2
Anemo DMG (or the Swirled Element's DMG)
Yoohoo Art: Mujina Flurry
Elemental Burst
Deals 1
Anemo DMG, summons 1 Muji-Muji Daruma.
Anemo DMG, summons 1 Muji-Muji Daruma.■ Muji-Muji Daruma
End Phase: Deal 1
Anemo DMG, heal the character on your team that has taken the most damage for 2 HP.
Usage(s): 2
Anemo DMG, heal the character on your team that has taken the most damage for 2 HP.Usage(s): 2

Fuufuu Whirlwind Kick
Elemental Skill
(Prepare for 1 turn)
Deals 2
Anemo DMG (or the Swirled Element's DMG)
Deals 2
Anemo DMG (or the Swirled Element's DMG)Dictionary
■
Physical DMG
Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.
■
Anemo DMG
Reacts with Elements if they are already applied:

Cryo Swirl: Deals 1 Cryo DMG to all opposing characters except the target

Hydro Swirl: Deals 1 Hydro DMG to all opposing characters except the target

Pyro Swirl: Deals 1 Pyro DMG to all opposing characters except the target

Electro Swirl: Deals 1 Electro DMG to all opposing characters except the target

Cryo Swirl: Deals 1 Cryo DMG to all opposing characters except the target
Hydro Swirl: Deals 1 Hydro DMG to all opposing characters except the target
Pyro Swirl: Deals 1 Pyro DMG to all opposing characters except the target
Electro Swirl: Deals 1 Electro DMG to all opposing characters except the target■ Prepare Skill|s1:prepares
Some Skills cannot be used directly. Instead, they need to be prepared over a certain number of turns.
When it is a certain player's turn, and this player's active character is currently preparing a Skill, this player's turn will be skipped. If the Skill has finished being prepared, the character will directly use that Skill at this time. (Skills that require preparing cannot activate effects triggered by "using a Skill" or "triggering an Elemental Reaction" or other such effects.)
Only active characters can prepare Skills, and if an active character who is preparing a Skill gets switched off-field, their preparation will be interrupted.
When it is a certain player's turn, and this player's active character is currently preparing a Skill, this player's turn will be skipped. If the Skill has finished being prepared, the character will directly use that Skill at this time. (Skills that require preparing cannot activate effects triggered by "using a Skill" or "triggering an Elemental Reaction" or other such effects.)
Only active characters can prepare Skills, and if an active character who is preparing a Skill gets switched off-field, their preparation will be interrupted.
■ Fuufuu Whirlwind Kick
(Prepare for 1 turn)
Deals 2
Anemo DMG (or the Swirled Element's DMG)
Deals 2
Anemo DMG (or the Swirled Element's DMG)■ Usage(s)
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.
This card will be discarded immediately once it has 0 Usages remaining.
■ Muji-Muji Daruma
End Phase: Deal 1
Anemo DMG, heal the character on your team that has taken the most damage for 2 HP.
Usage(s): 2
Anemo DMG, heal the character on your team that has taken the most damage for 2 HP.Usage(s): 2

