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Chasca
HP 10Energy 2

Chasca

AnemoBowNatlan

"Skyborne Arbiter" Chasca

Grace and power resound, feathered wings skybound.

■ Source
Reward for inviting Chasca to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her

Talents

Phantom Feather Flurry

Phantom Feather Flurry

Normal Attack
Deals 2 Physical DMG.
Spirit Reins, Shadow Hunt

Spirit Reins, Shadow Hunt

Elemental Skill
Deal 1 Anemo DMG and draw 1 card.
Attach Soulsniper: Ritual Staff to this character, who then enters Nightsoul's Blessing and gains 2 Nightsoul points. (This skill cannot be used after the character enters Nightsoul's Blessing) (Characters with Soulsniper: Ritual Staff attached can use the Technique: Multitarget Fire)
The next 2 times you switch Characters: Draw 1 card.
■ Soulsniper: Ritual Staff
TechniqueUndiscoverable
Technique: Multitarget Fire.
When this card is discarded, the Nightsoul's Blessing of the character to which this is attached ends.
(A character can only equip 1 Technique at a time)
■ Nightsoul's Blessing
Nightsoul State
The character to which this is attached accumulates Nightsoul points. (Max 2 points)
■ Multitarget Fire
Technique
Consumes 1 Nightsoul point, deals 1 Anemo DMG, then randomly Discard 3 cards from your Hand with the highest Current Elemental Dice Cost.
Soul Reaper's Fatal Round

Soul Reaper's Fatal Round

Elemental Burst
Deals 1 Anemo DMG, deals 1 Piercing DMG to all opposing characters on standby. Draw 3 cards.
Shadowhunt Shell

Shadowhunt Shell

Passive Skill
At the start of each match, add 6 random Shadowhunt Shell to your Deck.
■ Shadowhunt Shell
Undiscoverable
When this card is added to your Hand: If your active character is Pyro/Hydro/Electro/Cryo, convert this card to the corresponding element.
When this card is played or you Discard it from your Hand: Prioritize dealing 1 Anemo DMG to the opponent's active character, then randomly add 1 Shadowhunt Shell to your deck.

Dictionary

Physical DMG

Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.

Technique

When the active character is equipped with a Technique card, they can use the corresponding Technique.
Using a Technique counts as a Combat Action. If the character is unable to use Skills due to conditions like Frozen, Petrification, or Stun, they are also unable to use the Technique.
Using a Technique is not considered as using a Skill. Therefore, it cannot trigger effects such as "After using a skill" or "After the character triggers an Elemental Reaction." Damage dealt by using a Technique is not considered Damage dealt by the character.

■ Multitarget Fire

Consumes 1 Nightsoul point, deals 1 Anemo DMG, then randomly Discard 3 cards from your Hand with the highest Current Elemental Dice Cost.

■ Nightsoul's Blessing

The character to which this is attached accumulates Nightsoul points. (Max 2 points)

Anemo DMG

Reacts with Elements if they are already applied:
Cryo Swirl: Deals 1 Cryo DMG to all opposing characters except the target
Hydro Swirl: Deals 1 Hydro DMG to all opposing characters except the target
Pyro Swirl: Deals 1 Pyro DMG to all opposing characters except the target
Electro Swirl: Deals 1 Electro DMG to all opposing characters except the target

■ Soulsniper: Ritual Staff

Technique: Multitarget Fire.
When this card is discarded, the Nightsoul's Blessing of the character to which this is attached ends.
(A character can only equip 1 Technique at a time)

Discard

Use Action Cards or Character Skill effects to Discard Action Cards from Hand or Deck.

■ Shadowhunt Shell

When this card is added to your Hand: If your active character is Pyro/Hydro/Electro/Cryo, convert this card to the corresponding element.
When this card is played or you Discard it from your Hand: Prioritize dealing 1 Anemo DMG to the opponent's active character, then randomly add 1 Shadowhunt Shell to your deck.

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