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Shikanoin Heizou
HP 10Energy 2

Shikanoin Heizou

AnemoCatalystInazuma

"Analytical Harmony" Shikanoin Heizou

The heavenly robes, though seamlessly sewn, still fear the winds that with coldness are blown.

■ Source
Reward for inviting Shikanoin Heizou to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with him

Talents

Fudou Style Martial Arts

Fudou Style Martial Arts

Normal Attack
Deals 1 Anemo DMG.
Heartstopper Strike

Heartstopper Strike

Elemental Skill
Prepare Skill|s1:prepares: Heartstopper Strike: Charge
■ Heartstopper Strike: Charge
Elemental Skill
Deals 4 Anemo DMG.
Windmuster Kick

Windmuster Kick

Elemental Burst
Deals 4 Anemo DMG. If this Skill triggers Anemo-Related Reactions, attach a Windmuster Iris of the corresponding element to the opponent's active character.
Paradoxical Practice

Paradoxical Practice

Passive Skill
(Passive) After you trigger Anemo-Related Reactions: Attach 1 stack of Declension to self.
■ Declension
If this state has 2 stacks, then consume 2 stacks of this state, and the next Heartstopper Strike this character performs will be considered a Fast Action, while DMG for this Heartstopper Strike: Charge will be increased by 1. (Can stack, no limit)
Heartstopper Strike: Charge

Heartstopper Strike: Charge

Elemental Skill
Deals 4 Anemo DMG.

Dictionary

Anemo DMG

Reacts with Elements if they are already applied:
Cryo Swirl: Deals 1 Cryo DMG to all opposing characters except the target
Hydro Swirl: Deals 1 Hydro DMG to all opposing characters except the target
Pyro Swirl: Deals 1 Pyro DMG to all opposing characters except the target
Electro Swirl: Deals 1 Electro DMG to all opposing characters except the target

Prepare Skill|s1:prepares

Some Skills cannot be used directly. Instead, they need to be prepared over a certain number of turns.
When it is a certain player's turn, and this player's active character is currently preparing a Skill, this player's turn will be skipped. If the Skill has finished being prepared, the character will directly use that Skill at this time. (Skills that require preparing cannot activate effects triggered by "using a Skill" or "triggering an Elemental Reaction" or other such effects.)
Only active characters can prepare Skills, and if an active character who is preparing a Skill gets switched off-field, their preparation will be interrupted.

■ Heartstopper Strike: Charge

Deals 4 Anemo DMG.

Anemo-Related Reactions

Cryo Swirl: Deals 1 Cryo DMG to all opposing characters except the target
Hydro Swirl: Deals 1 Hydro DMG to all opposing characters except the target
Pyro Swirl: Deals 1 Pyro DMG to all opposing characters except the target
Electro Swirl: Deals 1 Electro DMG to all opposing characters except the target.

Windmuster Iris

Before the side of the field that this card is on chooses their action: Deal 1 corresponding type of Elemental DMG to the attached character. Usage(s): 1.

■ Heartstopper Strike

Prepare Skill|s1:prepares: Heartstopper Strike: Charge

■ Declension

If this state has 2 stacks, then consume 2 stacks of this state, and the next Heartstopper Strike this character performs will be considered a Fast Action, while DMG for this Heartstopper Strike: Charge will be increased by 1. (Can stack, no limit)

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