Back to List




Cryo Swirl: Deals 1 Cryo DMG to all opposing characters except the target

Hydro Swirl: Deals 1 Hydro DMG to all opposing characters except the target

Pyro Swirl: Deals 1 Pyro DMG to all opposing characters except the target

Electro Swirl: Deals 1 Electro DMG to all opposing characters except the target.
HP 10Energy 2
Ifa
AnemoCatalystNatlan
"In the Wake of Wandering Winds" Ifa
Rescue rapid as a raid.
■ Source
Reward for inviting Ifa to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with him
Reward for inviting Ifa to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with him
Talents

Rite of Dispelling Winds
Normal Attack
Deals 1
Anemo DMG.
Anemo DMG.
Airborne Disease Prevention
Elemental Skill
Deals 1
Anemo DMG, enters Nightsoul's Blessing, gains 2 Nightsoul points, and applies Cacucu to self. (This skill cannot be used after the character enters Nightsoul's Blessing.)
(Characters with Cacucu attached can use the Technique: Supporting Fire)
Anemo DMG, enters Nightsoul's Blessing, gains 2 Nightsoul points, and applies Cacucu to self. (This skill cannot be used after the character enters Nightsoul's Blessing.)(Characters with Cacucu attached can use the Technique: Supporting Fire)
■ Nightsoul's Blessing
Nightsoul State
The character to which this is attached accumulates Nightsoul points. (Max 2 points)
■ Cacucu
TechniqueUndiscoverable
Technique: Supporting Fire
When the character to which this is attached has 0 Nightsoul points, discard this card. When this card is discarded, the attached character's Nightsoul's Blessing ends.
When the character to which this is attached has 0 Nightsoul points, discard this card. When this card is discarded, the attached character's Nightsoul's Blessing ends.
■ Supporting Fire
Technique
Consumes 1 Nightsoul point, deals 1
Anemo DMG to the previous opposing character, and heals the character on your team who has taken the most DMG for 2 HP.
Anemo DMG to the previous opposing character, and heals the character on your team who has taken the most DMG for 2 HP.
Compound Sedation Field
Elemental Burst
Deals 2
Anemo DMG, heals the character on your team who has taken the most DMG for 2 HP. If this Skill triggers
Anemo-Related Reactions, attach a Sedation Mark of the corresponding element to the opponent's active character.
Anemo DMG, heals the character on your team who has taken the most DMG for 2 HP. If this Skill triggers
Anemo-Related Reactions, attach a Sedation Mark of the corresponding element to the opponent's active character.Dictionary
■
Anemo DMG
Reacts with Elements if they are already applied:

Cryo Swirl: Deals 1 Cryo DMG to all opposing characters except the target

Hydro Swirl: Deals 1 Hydro DMG to all opposing characters except the target

Pyro Swirl: Deals 1 Pyro DMG to all opposing characters except the target

Electro Swirl: Deals 1 Electro DMG to all opposing characters except the target

Cryo Swirl: Deals 1 Cryo DMG to all opposing characters except the target
Hydro Swirl: Deals 1 Hydro DMG to all opposing characters except the target
Pyro Swirl: Deals 1 Pyro DMG to all opposing characters except the target
Electro Swirl: Deals 1 Electro DMG to all opposing characters except the target■ Technique
When the active character is equipped with a Technique card, they can use the corresponding Technique.
Using a Technique counts as a Combat Action. If the character is unable to use Skills due to conditions like Frozen, Petrification, or Stun, they are also unable to use the Technique.
Using a Technique is not considered as using a Skill. Therefore, it cannot trigger effects such as "After using a skill" or "After the character triggers an Elemental Reaction." Damage dealt by using a Technique is not considered Damage dealt by the character.
Using a Technique counts as a Combat Action. If the character is unable to use Skills due to conditions like Frozen, Petrification, or Stun, they are also unable to use the Technique.
Using a Technique is not considered as using a Skill. Therefore, it cannot trigger effects such as "After using a skill" or "After the character triggers an Elemental Reaction." Damage dealt by using a Technique is not considered Damage dealt by the character.
■ Supporting Fire
Consumes 1 Nightsoul point, deals 1
Anemo DMG to the previous opposing character, and heals the character on your team who has taken the most DMG for 2 HP.
Anemo DMG to the previous opposing character, and heals the character on your team who has taken the most DMG for 2 HP.■ Nightsoul's Blessing
The character to which this is attached accumulates Nightsoul points. (Max 2 points)
■ Cacucu
Technique: Supporting Fire
When the character to which this is attached has 0 Nightsoul points, discard this card. When this card is discarded, the attached character's Nightsoul's Blessing ends.
When the character to which this is attached has 0 Nightsoul points, discard this card. When this card is discarded, the attached character's Nightsoul's Blessing ends.
■
Anemo-Related Reactions

Cryo Swirl: Deals 1 Cryo DMG to all opposing characters except the target
Hydro Swirl: Deals 1 Hydro DMG to all opposing characters except the target
Pyro Swirl: Deals 1 Pyro DMG to all opposing characters except the target
Electro Swirl: Deals 1 Electro DMG to all opposing characters except the target.■ Sedation Mark
Before the side of the field that this card is on chooses their action: Deal 2 DMG of the corresponding element to the attached character. Usage(s): 1.

