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HP 12Energy 2
Albedo
GeoSwordMondstadt
"Kreideprinz" Albedo
Nigredo and calx, rubedo and citrinitas.
■ Source
Reward for inviting Albedo to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with him
Reward for inviting Albedo to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with him
Talents

Favonius Bladework - Weiss
Normal Attack
Deals 2
Physical DMG.
Physical DMG.
Abiogenesis: Solar Isotoma
Elemental Skill
Summons Solar Isotoma.
■ Solar Isotoma
End Phase: Deal 1
Geo DMG.
Usage(s): 3
When you perform "Switch Character" and this Summon is on the field: This switch is considered a Fast Action instead of a Combat Action. (Once per Round)
Geo DMG.Usage(s): 3
When you perform "Switch Character" and this Summon is on the field: This switch is considered a Fast Action instead of a Combat Action. (Once per Round)

Rite of Progeniture: Tectonic Tide
Elemental Burst
Deals 4
Geo DMG. If Solar Isotoma is on the field, deals +2 DMG.
Geo DMG. If Solar Isotoma is on the field, deals +2 DMG.■ Solar Isotoma
End Phase: Deal 1
Geo DMG.
Usage(s): 3
When you perform "Switch Character" and this Summon is on the field: This switch is considered a Fast Action instead of a Combat Action. (Once per Round)
Geo DMG.Usage(s): 3
When you perform "Switch Character" and this Summon is on the field: This switch is considered a Fast Action instead of a Combat Action. (Once per Round)
Dictionary
■
Physical DMG
Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.
■
Geo DMG
Reacts with Elements if they are already applied:

Cryo Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)

Hydro Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)

Pyro Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)

Electro Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)

Cryo Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)
Hydro Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)
Pyro Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)
Electro Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)■ Usage(s)
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.
This card will be discarded immediately once it has 0 Usages remaining.
■ Fast Action
You can continue with other actions after conducting 1 Fast Action.
Only after conducting 1 Combat Action will the turn pass over to your opponent.
Only after conducting 1 Combat Action will the turn pass over to your opponent.
■ Combat Action
After you finish 1 Combat Action, it will be your opponent's turn.
Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action.
Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action.
■ Solar Isotoma
End Phase: Deal 1
Geo DMG.
Usage(s): 3
When you perform "Switch Character" and this Summon is on the field: This switch is considered a Fast Action instead of a Combat Action. (Once per Round)
Geo DMG.Usage(s): 3
When you perform "Switch Character" and this Summon is on the field: This switch is considered a Fast Action instead of a Combat Action. (Once per Round)

