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HP 10Energy 3
Kachina
GeoPolearmNatlan
"Mottled Gold Yet Unsmelted" Kachina
Wrought of tears and mettle.
■ Source
Reward for inviting Kachina to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
Reward for inviting Kachina to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
Talents

Cragbiter
Normal Attack
Deals 2
Physical DMG.
Physical DMG.
Go, Go Turbo Twirly!
Elemental Skill
Attach Turbo Twirly to self, then enter Nightsoul's Blessing and gain 2 "Nightsoul points." (This skill cannot be used after the character enters Nightsoul's Blessing)
(Characters with Turbo Twirly attached can use the Technique: Twirly Twirly Bam Bam)
(Characters with Turbo Twirly attached can use the Technique: Twirly Twirly Bam Bam)
■ Turbo Twirly
TechniqueUndiscoverable
When the character to which this is attached is switched out: Consume 1 Nightsoul point, and summon 1 Turbo Twirly: Let It Rip.
Technique: Twirly Twirly Bam Bam
(A character can only equip 1 Technique at a time)
When the attached character has 0 Nightsoul points, discard this card. When this card is discarded, the attached character's Nightsoul's Blessing ends.
Technique: Twirly Twirly Bam Bam
(A character can only equip 1 Technique at a time)
When the attached character has 0 Nightsoul points, discard this card. When this card is discarded, the attached character's Nightsoul's Blessing ends.
■ Nightsoul's Blessing
Nightsoul State
The character to which this is attached accumulates "Nightsoul points." (Max 2 points)
■ Twirly Twirly Bam Bam
Technique
The character to which this is attached expends 1 "Nightsoul point", deals 1
Geo DMG, and deals 1 Piercing DMG to your opponent's next off-field character.
Geo DMG, and deals 1 Piercing DMG to your opponent's next off-field character.
Time to Get Serious!
Elemental Burst
Deal 3
Geo DMG and create 1 Turbo Drill Field.
Geo DMG and create 1 Turbo Drill Field.■ Turbo Drill Field
Your Turbo Twirly deals
Geo DMG +1, and deals Piercing DMG +1.
Usage(s): 3
Geo DMG +1, and deals Piercing DMG +1.Usage(s): 3
Dictionary
■
Physical DMG
Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.
■ Turbo Twirly: Let It Rip
End Phase: Deal 1
Geo DMG, deal 1 Piercing DMG to the next opposing character on standby.
Usage(s): 1
Geo DMG, deal 1 Piercing DMG to the next opposing character on standby.Usage(s): 1
■ Technique
When the active character is equipped with a Technique card, they can use the corresponding Technique.
Using a Technique counts as a Combat Action. If the character is unable to use Skills due to conditions like Frozen, Petrification, or Stun, they are also unable to use the Technique.
Using a Technique is not considered as using a Skill. Therefore, it cannot trigger effects such as "After using a skill" or "After the character triggers an Elemental Reaction." Damage dealt by using a Technique is not considered Damage dealt by the character.
Using a Technique counts as a Combat Action. If the character is unable to use Skills due to conditions like Frozen, Petrification, or Stun, they are also unable to use the Technique.
Using a Technique is not considered as using a Skill. Therefore, it cannot trigger effects such as "After using a skill" or "After the character triggers an Elemental Reaction." Damage dealt by using a Technique is not considered Damage dealt by the character.
■ Twirly Twirly Bam Bam
The character to which this is attached expends 1 "Nightsoul point", deals 1
Geo DMG, and deals 1 Piercing DMG to your opponent's next off-field character.
Geo DMG, and deals 1 Piercing DMG to your opponent's next off-field character.■ Nightsoul's Blessing
The character to which this is attached accumulates "Nightsoul points." (Max 2 points)
■ Turbo Twirly
When the character to which this is attached is switched out: Consume 1 Nightsoul point, and summon 1 Turbo Twirly: Let It Rip.
Technique: Twirly Twirly Bam Bam
(A character can only equip 1 Technique at a time)
When the attached character has 0 Nightsoul points, discard this card. When this card is discarded, the attached character's Nightsoul's Blessing ends.
Technique: Twirly Twirly Bam Bam
(A character can only equip 1 Technique at a time)
When the attached character has 0 Nightsoul points, discard this card. When this card is discarded, the attached character's Nightsoul's Blessing ends.
■
Geo DMG
Reacts with Elements if they are already applied:

Cryo Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)

Hydro Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)

Pyro Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)

Electro Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)

Cryo Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)
Hydro Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)
Pyro Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)
Electro Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)■ Piercing DMG
Piercing DMG cannot be increased by any bonuses, but cannot be defended against using Shields or DMG Immunity either.
■ Usage(s)
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.
This card will be discarded immediately once it has 0 Usages remaining.
■ Turbo Drill Field
Your Turbo Twirly deals
Geo DMG +1, and deals Piercing DMG +1.
Usage(s): 3
Geo DMG +1, and deals Piercing DMG +1.Usage(s): 3

