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Frost Operative
HP 11Energy 2

Frost Operative

CryoOther WeaponsFatui

Filtered in Liquidation: Frost Operative

Selected while still children, they can only become an "Operative" after many long years of training and teaching, after countless rounds have winnowed the field.

■ Source
Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with the Frost Operative

Talents

Swift Point

Swift Point

Normal Attack
Deals 2 Physical DMG.
Frosty Interjection

Frosty Interjection

Elemental Skill
Deals 3 Cryo DMG.
Thorny Onslaught

Thorny Onslaught

Elemental Burst
Deals 4 Cryo DMG. Attaches Onslaught Stance to this character.
■ Onslaught Stance
End Phase: Deals 1 Piercing DMG to all opposing characters affected by Bond of Life.
Duration (Rounds): 2
Blood-Bonded Shadow

Blood-Bonded Shadow

Passive Skill
(Passive) After this character uses a Skill: Attach Bond of Life to the opponent's active character with Usage(s) equal to (this Skill's finalized DMG total -2). (Max 5 stacks)
■ Bond of Life
When the character to which this is attached is healed: This effect will be consumed once for every Usage(s) it has to negate 1 HP of healing received. (Cannot negate revives or healing caused by redistribution of HP)
Usage(s): 1 (Can stack, no stack limit).

Dictionary

Physical DMG

Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.

Cryo DMG

Applies Cryo and can trigger the following Elemental Reactions:
Melt: DMG +2 for this instance
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives Physical or Pyro DMG, in which case they will take +2 DMG)

■ Bond of Life

When the character to which this is attached is healed: This effect will be consumed once for every Usage(s) it has to negate 1 HP of healing received. (Cannot negate revives or healing caused by redistribution of HP)
Usage(s): 1 (Can stack, no stack limit).

Piercing DMG

Piercing DMG cannot be increased by any bonuses, but cannot be defended against using Shields or DMG Immunity either.

Duration (Rounds)

Each time you reach the end of a Round, Duration (Rounds) -1.
This card will be discarded immediately once Duration (Rounds) runs out.

■ Onslaught Stance

End Phase: Deals 1 Piercing DMG to all opposing characters affected by Bond of Life.
Duration (Rounds): 2

Usage(s)

After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.

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