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Vaporize: DMG +2 for this instance

Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target

Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives Physical or Pyro DMG, in which case they will take +2 DMG)

Bloom: Creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG

Hydro Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)

Hydro Swirl: Deals 1 Hydro DMG to all opposing characters except the target

Lunar-Charged: Creates a [Thundercloud] that deals 2
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)

GCG_COST_DICE_HYDRO 3GCG_COST_ENERGY 3
Prophecy of Submersion
TalentCombat Action
Mona: Prophecy of Submersion
"Hey! You should be playing that card!"\n"...Well, alright then, do what you want."
■ Source
Reward for inviting Mona to a duel at The Cat's Tail and achieving all corresponding challenge objectives
Reward for inviting Mona to a duel at The Cat's Tail and achieving all corresponding challenge objectives
Talents
Prophecy of Submersion
TalentCombat Action
Combat Action: When your active character is Mona, equip this card.
When Mona equips this card, immediately use Stellaris Phantasm once.
When your Mona, who has this card equipped, is the active character, the
Hydro-Related Reactions you trigger deal +2 additional DMG.
(You must have Mona in your deck to add this card to your deck.)
When Mona equips this card, immediately use Stellaris Phantasm once.
When your Mona, who has this card equipped, is the active character, the
Hydro-Related Reactions you trigger deal +2 additional DMG.(You must have Mona in your deck to add this card to your deck.)
■ Stellaris Phantasm
Elemental Burst
Deals 4
Hydro DMG, creates 1 Illusory Bubble.
Hydro DMG, creates 1 Illusory Bubble.Dictionary
■ Combat Action
After you finish 1 Combat Action, it will be your opponent's turn.
Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action.
Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action.
■ Stellaris Phantasm
Deals 4
Hydro DMG, creates 1 Illusory Bubble.
Hydro DMG, creates 1 Illusory Bubble.■
Hydro-Related Reactions

Vaporize: DMG +2 for this instance
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives Physical or Pyro DMG, in which case they will take +2 DMG)
Bloom: Creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG
Hydro Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)
Hydro Swirl: Deals 1 Hydro DMG to all opposing characters except the target
Lunar-Charged: Creates a [Thundercloud] that deals 2
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)