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GCG_COST_DICE_HYDRO 3GCG_COST_ENERGY 2
Tamakushi Casket
TalentCombat Action
Sangonomiya Kokomi: Tamakushi Casket
Wisdom yet revealed from the casket parallels tides yet unfolded by the sea.
■ Source
Reward for inviting Sangonomiya Kokomi to a duel at The Cat's Tail and achieving all corresponding challenge objectives
Reward for inviting Sangonomiya Kokomi to a duel at The Cat's Tail and achieving all corresponding challenge objectives
Talents
Tamakushi Casket
TalentCombat Action
Combat Action: When your active character is Sangonomiya Kokomi, equip this card.
After Sangonomiya Kokomi equips this card, immediately use Nereid's Ascension once.
When your Sangonomiya Kokomi, who has this card equipped, uses Nereid's Ascension: Summon a Bake-Kurage with a Usage(s) of 1; if Bake-Kurage is already on the field, then increase its Usage(s) by 1 instead.
While Ceremonial Garment exists, Bake-Kurage deals +1 DMG.
(You must have Sangonomiya Kokomi in your deck to add this card to your deck.)
After Sangonomiya Kokomi equips this card, immediately use Nereid's Ascension once.
When your Sangonomiya Kokomi, who has this card equipped, uses Nereid's Ascension: Summon a Bake-Kurage with a Usage(s) of 1; if Bake-Kurage is already on the field, then increase its Usage(s) by 1 instead.
While Ceremonial Garment exists, Bake-Kurage deals +1 DMG.
(You must have Sangonomiya Kokomi in your deck to add this card to your deck.)
■ Nereid's Ascension
Elemental Burst
Deals 2
Hydro DMG. Heals all allied characters for 1 point. This character gains Ceremonial Garment.
Hydro DMG. Heals all allied characters for 1 point. This character gains Ceremonial Garment.■ Bake-Kurage
End Phase: Deal 1
Hydro DMG, heal your active character for 1 HP.
Usage(s): 2 (Can stack. Max 4 stacks.)
Hydro DMG, heal your active character for 1 HP.Usage(s): 2 (Can stack. Max 4 stacks.)
■ Ceremonial Garment
The character to which this is attached has their Normal Attacks deal +1 DMG.
After the character to which this is attached uses a Normal Attack: Heal 1 HP for all your characters.
Duration (Rounds): 2
After the character to which this is attached uses a Normal Attack: Heal 1 HP for all your characters.
Duration (Rounds): 2
Dictionary
■ Combat Action
After you finish 1 Combat Action, it will be your opponent's turn.
Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action.
Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action.
■ Nereid's Ascension
Deals 2
Hydro DMG. Heals all allied characters for 1 point. This character gains Ceremonial Garment.
Hydro DMG. Heals all allied characters for 1 point. This character gains Ceremonial Garment.■ Usage(s)
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.
This card will be discarded immediately once it has 0 Usages remaining.
■ Bake-Kurage
End Phase: Deal 1
Hydro DMG, heal your active character for 1 HP.
Usage(s): 2 (Can stack. Max 4 stacks.)
Hydro DMG, heal your active character for 1 HP.Usage(s): 2 (Can stack. Max 4 stacks.)
■ Ceremonial Garment
The character to which this is attached has their Normal Attacks deal +1 DMG.
After the character to which this is attached uses a Normal Attack: Heal 1 HP for all your characters.
Duration (Rounds): 2
After the character to which this is attached uses a Normal Attack: Heal 1 HP for all your characters.
Duration (Rounds): 2
