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The Overflow
GCG_COST_DICE_HYDRO 3GCG_COST_ENERGY 2

The Overflow

TalentCombat Action

Candace: The Overflow

Those who do not respect the regulations at cards...\nAre the enemy of all who love the game.

■ Source
Reward for inviting Candace to a duel at The Cat's Tail and achieving all corresponding challenge objectives

Talents

The Overflow

TalentCombat Action
Combat Action: When Candace is your active character, equip this card.
After Candace equips this card, she will immediately use Sacred Rite: Wagtail's Tide once.
When this card is equipped by Candace, her Prayer of the Crimson Crown has the following extra effect: After your character uses a Normal Attack: Deals 1 Hydro DMG. (Once per Round)
(You must have Candace in your deck to add this card to your deck.)
■ Sacred Rite: Wagtail's Tide
Elemental Burst
Deals 2 Hydro DMG and creates 1 Prayer of the Crimson Crown.
■ Prayer of the Crimson Crown
Your characters' Normal Attacks deal +1 DMG.
Your Sword, Claymore, and Polearm-wielding characters' Physical DMG is converted to Hydro DMG.
After you switch characters, you deal 1 Hydro DMG. (Once per Round)

Duration (Rounds): 2.

Dictionary

Combat Action

After you finish 1 Combat Action, it will be your opponent's turn.
Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action.

■ Sacred Rite: Wagtail's Tide

Deals 2 Hydro DMG and creates 1 Prayer of the Crimson Crown.

■ Prayer of the Crimson Crown

Your characters' Normal Attacks deal +1 DMG.
Your Sword, Claymore, and Polearm-wielding characters' Physical DMG is converted to Hydro DMG.
After you switch characters, you deal 1 Hydro DMG. (Once per Round)

Duration (Rounds): 2.

Hydro DMG

Applies Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG
Lunar-Charged: Creates a [Thundercloud] that deals 2 Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)
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