Back to List

Vaporize: DMG +2 for this instance

Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target

Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives Physical or Pyro DMG, in which case they will take +2 DMG)

Bloom: Creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG

Hydro Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)

Hydro Swirl: Deals 1 Hydro DMG to all opposing characters except the target

Lunar-Charged: Creates a [Thundercloud] that deals 2
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)

GCG_COST_DICE_HYDRO 1GCG_COST_DICE_VOID 2
Heir to the Ancient Sea's Authority
TalentCombat Action
Neuvillette: Heir to the Ancient Sea's Authority
"The tides beckon."
■ Source
Reward for inviting Neuvillette to a duel at The Cat's Tail and achieving all corresponding challenge objectives
Reward for inviting Neuvillette to a duel at The Cat's Tail and achieving all corresponding challenge objectives
Talents
Heir to the Ancient Sea's Authority
TalentCombat Action
Combat Action: When your active character is Neuvillette, equip this card.
After Neuvillette equips this card, immediately use As Water Seeks Equilibrium once.
After your characters trigger
Hydro-Related Reactions: Neuvillette, who has this card equipped, deals +1 DMG for the next 2 instances.
(You must have Neuvillette in your deck to add this card to your deck.)
After Neuvillette equips this card, immediately use As Water Seeks Equilibrium once.
After your characters trigger
Hydro-Related Reactions: Neuvillette, who has this card equipped, deals +1 DMG for the next 2 instances.(You must have Neuvillette in your deck to add this card to your deck.)
■ As Water Seeks Equilibrium
Normal Attack
Deals 1
Hydro DMG.
Hydro DMG.Dictionary
■ Combat Action
After you finish 1 Combat Action, it will be your opponent's turn.
Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action.
Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action.
■ As Water Seeks Equilibrium
Deals 1
Hydro DMG.
Hydro DMG.■
Hydro-Related Reactions

Vaporize: DMG +2 for this instance
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives Physical or Pyro DMG, in which case they will take +2 DMG)
Bloom: Creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG
Hydro Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)
Hydro Swirl: Deals 1 Hydro DMG to all opposing characters except the target
Lunar-Charged: Creates a [Thundercloud] that deals 2
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)