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GCG_COST_DICE_PYRO 4GCG_COST_ENERGY 2
Grand Expectation
TalentCombat Action
Bennett: Grand Expectation
The best adventure is always yet to be.
■ Source
Reward for inviting Bennett to a duel at The Cat's Tail and achieving all corresponding challenge objectives
Reward for inviting Bennett to a duel at The Cat's Tail and achieving all corresponding challenge objectives
Talents
Grand Expectation
TalentCombat Action
Combat Action: When your active character is Bennett, equip this card.
After Bennett equips this card, immediately use Fantastic Voyage once.
When your Bennett, who has this card equipped, creates an Inspiration Field, its DMG Bonus is now always active and will no longer have an HP restriction.
(You must have Bennett in your deck to add this card to your deck.)
After Bennett equips this card, immediately use Fantastic Voyage once.
When your Bennett, who has this card equipped, creates an Inspiration Field, its DMG Bonus is now always active and will no longer have an HP restriction.
(You must have Bennett in your deck to add this card to your deck.)
■ Fantastic Voyage
Elemental Burst
Deals 2
Pyro DMG, creates 1 Inspiration Field.
Pyro DMG, creates 1 Inspiration Field.■ Inspiration Field
When your character uses a Skill: If this character has at least 7 HP, deal +2 additional DMG for this instance. After the Skill DMG is finalized, if this character's HP is not greater than 6, heal this character for 2 HP.
Duration (Rounds): 2
Duration (Rounds): 2
Dictionary
■ Combat Action
After you finish 1 Combat Action, it will be your opponent's turn.
Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action.
Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action.
■ Fantastic Voyage
Deals 2
Pyro DMG, creates 1 Inspiration Field.
Pyro DMG, creates 1 Inspiration Field.■ Inspiration Field
When your character uses a Skill: If this character has at least 7 HP, deal +2 additional DMG for this instance. After the Skill DMG is finalized, if this character's HP is not greater than 6, heal this character for 2 HP.
Duration (Rounds): 2
Duration (Rounds): 2
