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GCG_COST_DICE_PYRO 3
Bunny Triggered
TalentCombat Action
Amber: Bunny Triggered
"Go go Baron Bunny!"
■ Source
Reward for inviting Amber to a duel at The Cat's Tail and achieving all corresponding challenge objectives
Reward for inviting Amber to a duel at The Cat's Tail and achieving all corresponding challenge objectives
Talents
Bunny Triggered
TalentCombat Action
Combat Action: When your active character is Amber, equip this card.
After Amber equips this card, immediately use Explosive Puppet once.
After you use a Normal Attack: If this card and Baron Bunny are still on the field, then Baron Bunny explodes and deals 4
Pyro DMG.
(You must have Amber in your deck to add this card to your deck.)
After Amber equips this card, immediately use Explosive Puppet once.
After you use a Normal Attack: If this card and Baron Bunny are still on the field, then Baron Bunny explodes and deals 4
Pyro DMG.(You must have Amber in your deck to add this card to your deck.)
■ Explosive Puppet
Elemental Skill
Summons 1 Baron Bunny.
■ Baron Bunny
Damage Reduction
When your active character takes DMG: Decrease DMG taken by 2.
Usage(s): 1. When the Usages are depleted, this card will not be discarded.
At the End Phase, if Usage(s) have been depleted: Discard this card to deal 2
Pyro DMG.
Usage(s): 1. When the Usages are depleted, this card will not be discarded.
At the End Phase, if Usage(s) have been depleted: Discard this card to deal 2
Pyro DMG.Dictionary
■ Combat Action
After you finish 1 Combat Action, it will be your opponent's turn.
Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action.
Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action.
■ Explosive Puppet
Summons 1 Baron Bunny.
■ Baron Bunny
When your active character takes DMG: Decrease DMG taken by 2.
Usage(s): 1. When the Usages are depleted, this card will not be discarded.
At the End Phase, if Usage(s) have been depleted: Discard this card to deal 2
Pyro DMG.
Usage(s): 1. When the Usages are depleted, this card will not be discarded.
At the End Phase, if Usage(s) have been depleted: Discard this card to deal 2
Pyro DMG.■
Pyro DMG
Applies
Pyro and can trigger the following Elemental Reactions:

Melt: DMG +2 for this instance

Vaporize: DMG +2 for this instance

Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character

Burning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)
Pyro and can trigger the following Elemental Reactions:
Melt: DMG +2 for this instance
Vaporize: DMG +2 for this instance
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Burning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)