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GCG_COST_DICE_PYRO 2
Sanguine Rouge
TalentCombat Action
Hu Tao: Sanguine Rouge
Director Hu needs a bit more firepower to settle certain unique affairs.
■ Source
Reward for inviting Hu Tao to a duel at The Cat's Tail and achieving all corresponding challenge objectives
Reward for inviting Hu Tao to a duel at The Cat's Tail and achieving all corresponding challenge objectives
Talents
Sanguine Rouge
TalentCombat Action
Combat Action: When your active character is Hu Tao, equip this card.
After Hu Tao equips this card, immediately use Guide to Afterlife once.
When your Hu Tao, who has this card equipped, has no more than 6 HP: Deal +1
Pyro DMG.
(You must have Hu Tao in your deck to add this card to your deck.)
After Hu Tao equips this card, immediately use Guide to Afterlife once.
When your Hu Tao, who has this card equipped, has no more than 6 HP: Deal +1
Pyro DMG.(You must have Hu Tao in your deck to add this card to your deck.)
■ Guide to Afterlife
Elemental Skill
This character gains Paramita Papilio.
Dictionary
■ Combat Action
After you finish 1 Combat Action, it will be your opponent's turn.
Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action.
Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action.
■ Guide to Afterlife
This character gains Paramita Papilio.
■
Pyro DMG
Applies
Pyro and can trigger the following Elemental Reactions:

Melt: DMG +2 for this instance

Vaporize: DMG +2 for this instance

Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character

Burning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)
Pyro and can trigger the following Elemental Reactions:
Melt: DMG +2 for this instance
Vaporize: DMG +2 for this instance
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Burning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)