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GCG_COST_DICE_PYRO 2
Vanguard's Coordinated Tactics
Talent
Chevreuse: Vanguard's Coordinated Tactics
"The Special Security and Surveillance Patrol deals with a whole host of heinous crimes and dangerous criminals. As such, the methods we employ to enforce the law can be a bit on the... harsher side."
■ Source
Reward for inviting Chevreuse to a duel at The Cat's Tail and achieving all corresponding challenge objectives
Reward for inviting Chevreuse to a duel at The Cat's Tail and achieving all corresponding challenge objectives
Talents
Vanguard's Coordinated Tactics
Talent
You can only play this card if your party consists of only
Pyro and
Electro characters: Equip this card to Chevreuse.
When Chevreuse, who has this card equipped, is in play, and after opposing characters take Overloaded reaction DMG: Your next 2 instances of
Pyro DMG or
Electro DMG dealt +1. (Including
Pyro DMG or
Electro DMG dealt through Swirl reactions)
(You must have Chevreuse in your deck to add this card to your deck)
Pyro and
Electro characters: Equip this card to Chevreuse.When Chevreuse, who has this card equipped, is in play, and after opposing characters take Overloaded reaction DMG: Your next 2 instances of
Pyro DMG or
Electro DMG dealt +1. (Including
Pyro DMG or
Electro DMG dealt through Swirl reactions)(You must have Chevreuse in your deck to add this card to your deck)
Dictionary
■
Pyro DMG
Applies
Pyro and can trigger the following Elemental Reactions:

Melt: DMG +2 for this instance

Vaporize: DMG +2 for this instance

Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character

Burning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)
Pyro and can trigger the following Elemental Reactions:
Melt: DMG +2 for this instance
Vaporize: DMG +2 for this instance
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Burning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)■
Electro DMG
Applies
Electro and can trigger the following Elemental Reactions:

Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character

Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target

Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target

Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG

Lunar-Charged: Creates a [Thundercloud] that deals 2
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)
Electro and can trigger the following Elemental Reactions:
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG
Lunar-Charged: Creates a [Thundercloud] that deals 2
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)