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GCG_COST_DICE_ELECTRO 3
Thundering Penance
TalentCombat Action
Keqing: Thundering Penance
As long as you're not actually cheating, this is just the name of a card.
■ Source
Reward for inviting Keqing to a duel at The Cat's Tail and achieving all corresponding challenge objectives
Reward for inviting Keqing to a duel at The Cat's Tail and achieving all corresponding challenge objectives
Talents
Thundering Penance
TalentCombat Action
Combat Action: When your active character is Keqing, equip this card.
After Keqing equips this card, immediately use Stellar Restoration once.
When your Keqing, who has this card equipped, creates an Electro Elemental Infusion, it will have the following effects:
Starting Duration (Rounds) +1,
Electro DMG dealt by the character to which this is attached +1.
(You must have Keqing in your deck to add this card to your deck.)
After Keqing equips this card, immediately use Stellar Restoration once.
When your Keqing, who has this card equipped, creates an Electro Elemental Infusion, it will have the following effects:
Starting Duration (Rounds) +1,
Electro DMG dealt by the character to which this is attached +1.(You must have Keqing in your deck to add this card to your deck.)
■ Stellar Restoration
Elemental Skill
Deals 3
Electro DMG, creates 1 Lightning Stiletto.
Electro DMG, creates 1 Lightning Stiletto.■ Electro Elemental Infusion
The character to which this is attached has their
Physical DMG dealt converted to
Electro DMG.
Duration (Rounds): 2
Physical DMG dealt converted to
Electro DMG.Duration (Rounds): 2
Dictionary
■ Combat Action
After you finish 1 Combat Action, it will be your opponent's turn.
Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action.
Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action.
■ Stellar Restoration
Deals 3
Electro DMG, creates 1 Lightning Stiletto.
Electro DMG, creates 1 Lightning Stiletto.■ Electro Elemental Infusion
The character to which this is attached has their
Physical DMG dealt converted to
Electro DMG.
Duration (Rounds): 2
Physical DMG dealt converted to
Electro DMG.Duration (Rounds): 2
■ Duration (Rounds)
Each time you reach the end of a Round, Duration (Rounds) -1.
This card will be discarded immediately once Duration (Rounds) runs out.
This card will be discarded immediately once Duration (Rounds) runs out.
■
Electro DMG
Applies
Electro and can trigger the following Elemental Reactions:

Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character

Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target

Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target

Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG

Lunar-Charged: Creates a [Thundercloud] that deals 2
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)
Electro and can trigger the following Elemental Reactions:
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG
Lunar-Charged: Creates a [Thundercloud] that deals 2
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)