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GCG_COST_DICE_ELECTRO 3GCG_COST_ENERGY 2
The Shrine's Sacred Shade
TalentCombat Action
Yae Miko: The Shrine's Sacred Shade
"Ah... A sight to behold..."
■ Source
Reward for inviting Yae Miko to a duel at The Cat's Tail and achieving all corresponding challenge objectives
Reward for inviting Yae Miko to a duel at The Cat's Tail and achieving all corresponding challenge objectives
Talents
The Shrine's Sacred Shade
TalentCombat Action
Combat Action: When your active character is Yae Miko, equip this card.
After Yae Miko equips this card, immediately use Great Secret Art: Tenko Kenshin once.
After your Yae Miko, who has this card equipped, destroys a Sesshou Sakura through Great Secret Art: Tenko Kenshin: The next use of Yakan Evocation: Sesshou Sakura this Round will cost 2 fewer Elemental Dice.
(You must have Yae Miko in your deck to add this card to your deck.)
After Yae Miko equips this card, immediately use Great Secret Art: Tenko Kenshin once.
After your Yae Miko, who has this card equipped, destroys a Sesshou Sakura through Great Secret Art: Tenko Kenshin: The next use of Yakan Evocation: Sesshou Sakura this Round will cost 2 fewer Elemental Dice.
(You must have Yae Miko in your deck to add this card to your deck.)
■ Great Secret Art: Tenko Kenshin
Elemental Burst
Deals 4
Electro DMG. If your side of the field has a Sesshou Sakura, destroy it and create Tenko Thunderbolts.
Electro DMG. If your side of the field has a Sesshou Sakura, destroy it and create Tenko Thunderbolts.■ Sesshou Sakura
End Phase: Deal 1
Electro DMG
Usage(s): 3 (Can stack, max 6 stacks)
When you declare the end of your Round: If this summon has at least 4 Usage(s) remaining, deal 1
Electro DMG. (Consumes Usage(s))
Electro DMGUsage(s): 3 (Can stack, max 6 stacks)
When you declare the end of your Round: If this summon has at least 4 Usage(s) remaining, deal 1
Electro DMG. (Consumes Usage(s))■ Yakan Evocation: Sesshou Sakura
Elemental Skill
Summons 1 Sesshou Sakura. If there is already 1 Sesshou Sakura in play, then increase the DMG dealt by +1. (Max +1)
Dictionary
■ Combat Action
After you finish 1 Combat Action, it will be your opponent's turn.
Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action.
Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action.
■ Great Secret Art: Tenko Kenshin
Deals 4
Electro DMG. If your side of the field has a Sesshou Sakura, destroy it and create Tenko Thunderbolts.
Electro DMG. If your side of the field has a Sesshou Sakura, destroy it and create Tenko Thunderbolts.■ Sesshou Sakura
End Phase: Deal 1
Electro DMG
Usage(s): 3 (Can stack, max 6 stacks)
When you declare the end of your Round: If this summon has at least 4 Usage(s) remaining, deal 1
Electro DMG. (Consumes Usage(s))
Electro DMGUsage(s): 3 (Can stack, max 6 stacks)
When you declare the end of your Round: If this summon has at least 4 Usage(s) remaining, deal 1
Electro DMG. (Consumes Usage(s))■ Yakan Evocation: Sesshou Sakura
Summons 1 Sesshou Sakura. If there is already 1 Sesshou Sakura in play, then increase the DMG dealt by +1. (Max +1)
