Back to List

GCG_COST_DICE_ELECTRO 4GCG_COST_ENERGY 2
To Ward Weakness
TalentCombat Action
Kuki Shinobu: To Ward Weakness
"Lightning... purifies!"
■ Source
Reward for inviting Kuki Shinobu to a duel at The Cat's Tail and achieving all corresponding challenge objectives
Reward for inviting Kuki Shinobu to a duel at The Cat's Tail and achieving all corresponding challenge objectives
Talents
To Ward Weakness
TalentCombat Action
Combat Action: When your active character is Kuki Shinobu, equip this card.
After Kuki Shinobu equips this card, immediately use Gyoei Narukami Kariyama Rite once.
When Kuki Shinobu, who has this card equipped, is defeated, she will not be defeated but will instead heal herself to 1 HP. (Once per Round)
If Kuki Shinobu, who has this card equipped, does not have more than 5 HP, deal +1 DMG.
(You must have Kuki Shinobu in your deck to add this card to your deck.)
After Kuki Shinobu equips this card, immediately use Gyoei Narukami Kariyama Rite once.
When Kuki Shinobu, who has this card equipped, is defeated, she will not be defeated but will instead heal herself to 1 HP. (Once per Round)
If Kuki Shinobu, who has this card equipped, does not have more than 5 HP, deal +1 DMG.
(You must have Kuki Shinobu in your deck to add this card to your deck.)
■ Gyoei Narukami Kariyama Rite
Elemental Burst
Deals 4
Electro DMG, heals this character for 2 HP.
Electro DMG, heals this character for 2 HP.Dictionary
■ Combat Action
After you finish 1 Combat Action, it will be your opponent's turn.
Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action.
Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action.
■ Gyoei Narukami Kariyama Rite
Deals 4
Electro DMG, heals this character for 2 HP.
Electro DMG, heals this character for 2 HP.