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GCG_COST_DICE_ANEMO 3
Your Echo I Meet in Dreams
TalentCombat Action
Yumemizuki Mizuki: Your Echo I Meet in Dreams
"Cast your worries to the wind."
■ Source
Reward for inviting Yumemizuki Mizuki to a duel at The Cat's Tail and achieving all corresponding challenge objectives
Reward for inviting Yumemizuki Mizuki to a duel at The Cat's Tail and achieving all corresponding challenge objectives
Talents
Your Echo I Meet in Dreams
TalentCombat Action
Combat Action: When your active character is Yumemizuki Mizuki, equip this card.
After Yumemizuki Mizuki equips this card, immediately use Aisa Utamakura Pilgrimage once.
If Yumemizuki Mizuki is the active character, you deal +1
Cryo DMG,
Hydro DMG,
Pyro DMG, and
Electro DMG. (Includes DMG from Swirl Reactions of any element that you trigger. Twice per Round.)
(You must have Yumemizuki Mizuki in your deck to add this card to your deck.)
After Yumemizuki Mizuki equips this card, immediately use Aisa Utamakura Pilgrimage once.
If Yumemizuki Mizuki is the active character, you deal +1
Cryo DMG,
Hydro DMG,
Pyro DMG, and
Electro DMG. (Includes DMG from Swirl Reactions of any element that you trigger. Twice per Round.)(You must have Yumemizuki Mizuki in your deck to add this card to your deck.)
■ Aisa Utamakura Pilgrimage
Elemental Skill
Deals 2
Anemo DMG. Attaches Dreamdrifter to self.
Anemo DMG. Attaches Dreamdrifter to self.Dictionary
■ Combat Action
After you finish 1 Combat Action, it will be your opponent's turn.
Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action.
Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action.
■ Aisa Utamakura Pilgrimage
Deals 2
Anemo DMG. Attaches Dreamdrifter to self.
Anemo DMG. Attaches Dreamdrifter to self.■
Cryo DMG
Applies
Cryo and can trigger the following Elemental Reactions:

Melt: DMG +2 for this instance

Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target

Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives Physical or Pyro DMG, in which case they will take +2 DMG)
Cryo and can trigger the following Elemental Reactions:
Melt: DMG +2 for this instance
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives Physical or Pyro DMG, in which case they will take +2 DMG)■
Hydro DMG
Applies
Hydro and can trigger the following Elemental Reactions:

Vaporize: DMG +2 for this instance

Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target

Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)

Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG

Lunar-Charged: Creates a [Thundercloud] that deals 2
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)
Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG
Lunar-Charged: Creates a [Thundercloud] that deals 2
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)■
Pyro DMG
Applies
Pyro and can trigger the following Elemental Reactions:

Melt: DMG +2 for this instance

Vaporize: DMG +2 for this instance

Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character

Burning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)
Pyro and can trigger the following Elemental Reactions:
Melt: DMG +2 for this instance
Vaporize: DMG +2 for this instance
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Burning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)■
Electro DMG
Applies
Electro and can trigger the following Elemental Reactions:

Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character

Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target

Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target

Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG

Lunar-Charged: Creates a [Thundercloud] that deals 2
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)
Electro and can trigger the following Elemental Reactions:
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG
Lunar-Charged: Creates a [Thundercloud] that deals 2
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)