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Rushing Hound: Swift as the Wind
GCG_COST_DICE_GEO 3

Rushing Hound: Swift as the Wind

TalentCombat Action

Gorou: Rushing Hound: Swift as the Wind

"Rally!"

■ Source
Reward for inviting Gorou to a duel at The Cat's Tail and achieving all corresponding challenge objectives

Talents

Rushing Hound: Swift as the Wind

TalentCombat Action
Combat Action: When your active character is Gorou, equip this card.
After Gorou equips this card, immediately use Inuzaka All-Round Defense once.
When your Gorou, who has this card equipped, is on the field, and after any of your characters deals Geo DMG: If General's War Banner is in play, draw 1 card. (Once per Round)
(You must have Gorou in your deck to add this card to your deck.)
■ Inuzaka All-Round Defense
Elemental Skill
Deals 2 Geo DMG, creates 1 General's War Banner.
■ General's War Banner
Your party's characters deal +1 Geo DMG.
Duration (Rounds): 2 (Can stack, can stack till 3 Rounds)

Dictionary

Combat Action

After you finish 1 Combat Action, it will be your opponent's turn.
Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action.

■ Inuzaka All-Round Defense

Deals 2 Geo DMG, creates 1 General's War Banner.

Geo DMG

Reacts with Elements if they are already applied:
Cryo Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)
Hydro Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)
Pyro Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)
Electro Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)

■ General's War Banner

Your party's characters deal +1 Geo DMG.
Duration (Rounds): 2 (Can stack, can stack till 3 Rounds)
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