Back to List





HP 11Energy 3
Rhodeia of Loch
HydroOther WeaponsMonster
"Lady of Clear Waters" Rhodeia
"As long as rain falls and rivers flow... water will exist forever... "
■ Source
Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with Rhodeia of Loch
Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with Rhodeia of Loch
Talents

Surge
Normal Attack
Deals 1
Hydro DMG.
Hydro DMG.
Oceanid Mimic Summoning
Elemental Skill
Randomly summons 1 Oceanid Mimic (Prioritizes summoning a different type from preexisting ones).
■ Oceanid Mimic
There are 3 kinds of Oceanid Mimics in total:
Squirrel: Deal 2
Hydro DMG at the End Phase. 2 Usages.
Raptor: Deal 1
Hydro DMG at the End Phase. 3 Usages.
Frog: Can take 1 DMG for active character. 1 Usage. Once this effect is depleted, deal 2
Hydro DMG during the End Phase.
Squirrel: Deal 2
Hydro DMG at the End Phase. 2 Usages.Raptor: Deal 1
Hydro DMG at the End Phase. 3 Usages.Frog: Can take 1 DMG for active character. 1 Usage. Once this effect is depleted, deal 2
Hydro DMG during the End Phase.
The Myriad Wilds
Elemental Skill
Randomly summons 2 Oceanid Mimic (Prioritizes summoning different types).
■ Oceanid Mimic
There are 3 kinds of Oceanid Mimics in total:
Squirrel: Deal 2
Hydro DMG at the End Phase. 2 Usages.
Raptor: Deal 1
Hydro DMG at the End Phase. 3 Usages.
Frog: Can take 1 DMG for active character. 1 Usage. Once this effect is depleted, deal 2
Hydro DMG during the End Phase.
Squirrel: Deal 2
Hydro DMG at the End Phase. 2 Usages.Raptor: Deal 1
Hydro DMG at the End Phase. 3 Usages.Frog: Can take 1 DMG for active character. 1 Usage. Once this effect is depleted, deal 2
Hydro DMG during the End Phase.
Tide and Torrent
Elemental Burst
Deals 4
Hydro DMG. For each friendly Summon on the field, deals +1 additional DMG.
Hydro DMG. For each friendly Summon on the field, deals +1 additional DMG.Dictionary
■
Hydro DMG
Applies
Hydro and can trigger the following Elemental Reactions:

Vaporize: DMG +2 for this instance

Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target

Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)

Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG

Lunar-Charged: Creates a [Thundercloud] that deals 2
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)
Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG
Lunar-Charged: Creates a [Thundercloud] that deals 2
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)■ Oceanid Mimic
There are 3 kinds of Oceanid Mimics in total:
Squirrel: Deal 2
Hydro DMG at the End Phase. 2 Usages.
Raptor: Deal 1
Hydro DMG at the End Phase. 3 Usages.
Frog: Can take 1 DMG for active character. 1 Usage. Once this effect is depleted, deal 2
Hydro DMG during the End Phase.
Squirrel: Deal 2
Hydro DMG at the End Phase. 2 Usages.Raptor: Deal 1
Hydro DMG at the End Phase. 3 Usages.Frog: Can take 1 DMG for active character. 1 Usage. Once this effect is depleted, deal 2
Hydro DMG during the End Phase.
