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HP 6Energy 2
Abyss Herald: Wicked Torrents
HydroOther WeaponsMonster
Abyss Herald: Wicked Torrents
The world shall be severed, and all shall be obliterated.
■ Source
Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with Abyss Herald: Wicked Torrents
Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with Abyss Herald: Wicked Torrents
Talents

Rippling Slash
Normal Attack
Deals 2
Physical DMG.
Physical DMG.
Vortex Edge
Elemental Skill
Deals 1
Hydro DMG, then performs "Prepare Skill|s1:prepares" for Rippling Blades.
Hydro DMG, then performs "Prepare Skill|s1:prepares" for Rippling Blades.■ Rippling Blades
Elemental Skill
Deals 1
Hydro DMG.
Hydro DMG.
Torrential Shock
Elemental Burst
Deals 3
Hydro DMG. Creates 1 Curse of the Undercurrent on the opponent's side of the field.
Hydro DMG. Creates 1 Curse of the Undercurrent on the opponent's side of the field.■ Curse of the Undercurrent
When character(s) on this side of the playing field use Elemental Skills or Elemental Bursts: They must spend 1 extra Elemental Die.
Usage(s): 2
Usage(s): 2

Watery Rebirth
Passive Skill
(Passive) When the battle begins, this character gains Watery Rebirth.
■ Watery Rebirth
When the character to which this is attached would be defeated: Remove this effect, ensure the character K54|s1, and heal them to 4 HP. After this effect is triggered,
Physical DMG this character deals is converted to
Hydro DMG, and
Hydro DMG +1.
Physical DMG this character deals is converted to
Hydro DMG, and
Hydro DMG +1.
Rippling Blades
Elemental Skill
Deals 1
Hydro DMG.
Hydro DMG.
Broken Ward
Passive Skill

Watery Rebirth
Passive Skill
Dictionary
■
Physical DMG
Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.
■
Hydro DMG
Applies
Hydro and can trigger the following Elemental Reactions:

Vaporize: DMG +2 for this instance

Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target

Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)

Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG

Lunar-Charged: Creates a [Thundercloud] that deals 2
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)
Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG
Lunar-Charged: Creates a [Thundercloud] that deals 2
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)■ Prepare Skill|s1:prepares
Some Skills cannot be used directly. Instead, they need to be prepared over a certain number of turns.
When it is a certain player's turn, and this player's active character is currently preparing a Skill, this player's turn will be skipped. If the Skill has finished being prepared, the character will directly use that Skill at this time. (Skills that require preparing cannot activate effects triggered by "using a Skill" or "triggering an Elemental Reaction" or other such effects.)
Only active characters can prepare Skills, and if an active character who is preparing a Skill gets switched off-field, their preparation will be interrupted.
When it is a certain player's turn, and this player's active character is currently preparing a Skill, this player's turn will be skipped. If the Skill has finished being prepared, the character will directly use that Skill at this time. (Skills that require preparing cannot activate effects triggered by "using a Skill" or "triggering an Elemental Reaction" or other such effects.)
Only active characters can prepare Skills, and if an active character who is preparing a Skill gets switched off-field, their preparation will be interrupted.
■ Rippling Blades
Deals 1
Hydro DMG.
Hydro DMG.■ Usage(s)
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.
This card will be discarded immediately once it has 0 Usages remaining.
■ Curse of the Undercurrent
When character(s) on this side of the playing field use Elemental Skills or Elemental Bursts: They must spend 1 extra Elemental Die.
Usage(s): 2
Usage(s): 2
■ Immunity to Defeat|s1:will not be defeated
Certain effects will grant characters an immunity to being defeated when their HP hits 0, and will heal them for a certain amount thereafter.
When this occurs, characters will not be regarded as having experienced a defeat. (Hence, their attached equipment and statuses will not be removed, and their Energy will remain uncleared.)
When this occurs, characters will not be regarded as having experienced a defeat. (Hence, their attached equipment and statuses will not be removed, and their Energy will remain uncleared.)
■ Watery Rebirth
When the character to which this is attached would be defeated: Remove this effect, ensure the character K54|s1, and heal them to 4 HP. After this effect is triggered,
Physical DMG this character deals is converted to
Hydro DMG, and
Hydro DMG +1.
Physical DMG this character deals is converted to
Hydro DMG, and
Hydro DMG +1.
