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All-Devouring Narwhal
HP 6Energy 2

All-Devouring Narwhal

HydroOther WeaponsMonsterCosmic Calamity

Cryptic Creature: All-Devouring Narwhal

In the most fantastical of fables, or perhaps in the most rabid of ravings, the true stars in the depths of cosmos are just as full of life as on Teyvat, while the universe itself is akin to an ocean.\nPerhaps the universe's infiltration of Teyvat has never ceased, and perhaps the drawing of borders around this world was the work of a higher will, meant to protect it.

■ Source
Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with the All-Devouring Narwhal

Talents

Shattering Waves

Shattering Waves

Normal Attack
Deals 2 Physical DMG.
Starfall Shower

Starfall Shower

Elemental Skill
Deals 2 Hydro DMG. This character deals +1 DMG for every 3 additional Max HP provided by Insatiable Appetite (Max +3.) After this, Discard 1 card from your Hand with the highest Current Elemental Dice Cost.
■ Insatiable Appetite
Passive Skill
(Passive) When battle begins, create 1 Deep Devourer's Domain.
Ravaging Devourer

Ravaging Devourer

Elemental Burst
Deals 1 Hydro DMG, deals 1 Piercing DMG to all opposing characters on standby. Summons 1 Dark Shadow.
■ Dark Shadow
Damage Reduction
When played: Gain "Attack Power" equal to the Current Elemental Dice Cost of the devoured card with the highest cost, and gain Usage(s) based on the number of devoured cards with said cost.
End Phase: Deal Electro DMG equal to the "Attack Power" of this card.
When your active character takes DMG: Reduce DMG taken by 1, then this card's Usage(s) -2.
Insatiable Appetite

Insatiable Appetite

Passive Skill
(Passive) When battle begins, create 1 Deep Devourer's Domain.
■ Deep Devourer's Domain
Cards you Discard from your Hand or use for Tune will be devoured.
For every 3 cards devoured: All-Devouring Narwhal gains 1 extra Max HP when the Round ends. If there are any cards among these that have the same Current Elemental Dice Cost, gain another 1 extra Max HP. If all 3 cards have the same Current Elemental Dice Cost, gain yet another 1 extra Max HP.

Dictionary

Physical DMG

Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.

Hydro DMG

Applies Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG
Lunar-Charged: Creates a [Thundercloud] that deals 2 Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)

■ Insatiable Appetite

(Passive) When battle begins, create 1 Deep Devourer's Domain.

Discard

Use Action Cards or Character Skill effects to Discard Action Cards from Hand or Deck.

Current Elemental Dice Cost

If a Cost Increase or Cost Reduction is attached to an Action Card, its current Elemental Dice cost will be adjusted accordingly.
(Effects that reduce the Elemental Dice cost when playing the card do not affect this cost.)

Usage(s)

After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.

Electro DMG

Applies Electro and can trigger the following Elemental Reactions:
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG
Lunar-Charged: Creates a [Thundercloud] that deals 2 Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)

Piercing DMG

Piercing DMG cannot be increased by any bonuses, but cannot be defended against using Shields or DMG Immunity either.

■ Dark Shadow

When played: Gain "Attack Power" equal to the Current Elemental Dice Cost of the devoured card with the highest cost, and gain Usage(s) based on the number of devoured cards with said cost.
End Phase: Deal Electro DMG equal to the "Attack Power" of this card.
When your active character takes DMG: Reduce DMG taken by 1, then this card's Usage(s) -2.

Tune

Discard Action Cards from Hand to initiate Elemental Tuning

■ Deep Devourer's Domain

Cards you Discard from your Hand or use for Tune will be devoured.
For every 3 cards devoured: All-Devouring Narwhal gains 1 extra Max HP when the Round ends. If there are any cards among these that have the same Current Elemental Dice Cost, gain another 1 extra Max HP. If all 3 cards have the same Current Elemental Dice Cost, gain yet another 1 extra Max HP.

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