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Cicin's Cold Glare
GCG_COST_DICE_CRYO 3

Cicin's Cold Glare

TalentCombat Action

Cryo Cicin Mage: Cicin's Cold Glare

More Mist Grass means more friendly Cryo Cicins.\n...But what happens when the Mist Grass is used up?\nPerhaps she never considered this.

■ Source
Reward for accepting the Tavern Challenge against the Cryo Cicin Mage at The Cat's Tail and achieving all corresponding challenge objectives in a Friendly Fracas

Talents

Cicin's Cold Glare

TalentCombat Action
Combat Action: When your active character is Fatui Cryo Cicin Mage, equip this card.
After Fatui Cryo Cicin Mage equips this card, immediately use Misty Summons once.
After your Fatui Cryo Cicin Mage, who has this card equipped, uses a Skill: If Cryo Cicins' Usage(s) have exceeded their upper limit, deal 2 Cryo DMG.
(You must have Fatui Cryo Cicin Mage in your deck to add this card to your deck.)
■ Misty Summons
Elemental Skill
Deals 1 Cryo DMG, summons Cryo Cicins.
■ Cryo Cicins
End Phase: Deal 1 Cryo DMG
Usage(s): 2 (Can stack, max 3 stacks)

After Fatui Cryo Cicin Mage performs a Normal Attack: This card gains 1 Usage(s).
After Fatui Cryo Cicin Mage takes Elemental Reaction DMG:This card loses 1 Usage(s).

Dictionary

Combat Action

After you finish 1 Combat Action, it will be your opponent's turn.
Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action.

■ Misty Summons

Deals 1 Cryo DMG, summons Cryo Cicins.

■ Cryo Cicins

End Phase: Deal 1 Cryo DMG
Usage(s): 2 (Can stack, max 3 stacks)

After Fatui Cryo Cicin Mage performs a Normal Attack: This card gains 1 Usage(s).
After Fatui Cryo Cicin Mage takes Elemental Reaction DMG:This card loses 1 Usage(s).

Usage(s)

After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.

Cryo DMG

Applies Cryo and can trigger the following Elemental Reactions:
Melt: DMG +2 for this instance
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives Physical or Pyro DMG, in which case they will take +2 DMG)
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