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Mirror Cage
GCG_COST_DICE_HYDRO 3

Mirror Cage

TalentCombat Action

The Mirror's Secret

"Mirror, mirror, in my hand, where do our foes lurk in this land?"

■ Source
Reward for accepting the Tavern Challenge against Mirror Maiden at The Cat's Tail and achieving all corresponding challenge objectives in a Friendly Fracas

Talents

Mirror Cage

TalentCombat Action
Combat Action: When your active character is Mirror Maiden, equip this card.
After Mirror Maiden equips this card, immediately use Influx Blast once.
When your Mirror Maiden, who has this card equipped, creates a Refraction, it will have +1 starting Duration (Rounds). It will also increase the Hydro DMG the character to which this is attached takes by 1.
(You must have Mirror Maiden in your deck to add this card to your deck.)
■ Influx Blast
Elemental Skill
Deals 3 Hydro DMG. The target character receives Refraction.
■ Refraction
When the character to which this card is attached switches to another character: Elemental Dice Cost +1.
Duration (Rounds): 2
(Only one such status can be applied on the same side at a time)

Dictionary

Combat Action

After you finish 1 Combat Action, it will be your opponent's turn.
Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action.

■ Influx Blast

Deals 3 Hydro DMG. The target character receives Refraction.

■ Refraction

When the character to which this card is attached switches to another character: Elemental Dice Cost +1.
Duration (Rounds): 2
(Only one such status can be applied on the same side at a time)

Duration (Rounds)

Each time you reach the end of a Round, Duration (Rounds) -1.
This card will be discarded immediately once Duration (Rounds) runs out.

Hydro DMG

Applies Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG
Lunar-Charged: Creates a [Thundercloud] that deals 2 Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)
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