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GCG_COST_DICE_HYDRO 3
Featherweight Foam
TalentCombat Action
Hydro Hilichurl Rogue: Hydrodart Slime
"Slimo movo!"
■ Source
Reward for accepting the Tavern Challenge against the Hydro Hilichurl Rogue at The Cat's Tail and achieving all corresponding challenge objectives in a Friendly Fracas
Reward for accepting the Tavern Challenge against the Hydro Hilichurl Rogue at The Cat's Tail and achieving all corresponding challenge objectives in a Friendly Fracas
Talents
Featherweight Foam
TalentCombat Action
Combat Action: When your active character is Hydro Hilichurl Rogue, equip this card.
After Hydro Hilichurl Rogue equips this card, immediately use Slash of Surging Tides once.
When your Hydro Hilichurl Rogue, who has this card equipped, is on the field, spend 1 fewer Elemental Die when using a Technique. (Once per Round)
(You must have Hydro Hilichurl Rogue in your deck to add this card to your deck.)
After Hydro Hilichurl Rogue equips this card, immediately use Slash of Surging Tides once.
When your Hydro Hilichurl Rogue, who has this card equipped, is on the field, spend 1 fewer Elemental Die when using a Technique. (Once per Round)
(You must have Hydro Hilichurl Rogue in your deck to add this card to your deck.)
■ Slash of Surging Tides
Elemental Skill
Deals 3
Hydro DMG.
If an opposing character has Frozen or Mist Bubble Prison attached, this character gains 1 Energy. (Once per Round)
Hydro DMG.If an opposing character has Frozen or Mist Bubble Prison attached, this character gains 1 Energy. (Once per Round)
Dictionary
■ Combat Action
After you finish 1 Combat Action, it will be your opponent's turn.
Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action.
Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action.
■ Slash of Surging Tides
Deals 3
Hydro DMG.
If an opposing character has Frozen or Mist Bubble Prison attached, this character gains 1 Energy. (Once per Round)
Hydro DMG.If an opposing character has Frozen or Mist Bubble Prison attached, this character gains 1 Energy. (Once per Round)
