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Flow Convergence
GCG_COST_DICE_HYDRO 2

Flow Convergence

Talent

Hydro Tulpa: Flow Convergence

"Countless wills dissolved in the water, which, like the universe, was full of souls that wished to be born."

■ Source
Reward for accepting the Tavern Challenge against the Hydro Tulpa at The Cat's Tail and achieving all corresponding challenge objectives in a Friendly Fracas

Talents

Flow Convergence

Talent
Fast Action: Equip this to your Hydro Tulpa to attach Elemental Lifeform: Hydro to them. (This character is always affected by Hydro and is immune to Hydro DMG. Duration (Rounds): 2)
When your Hydro Tulpa, who has this card equipped, is on the field, after you declare the end of your round, if the attached character's HP is not less than 3, they will receive 2 Piercing DMG and summon 1 independent Half-Tulpa.
(You must have Hydro Tulpa in your deck to add this card to your deck.)
■ Elemental Lifeform: Hydro
This character always has Hydro applied, and it is immune to Hydro DMG.
Duration (Rounds): 2
■ Half-Tulpa
End Phase: Deal 1 Hydro DMG.
When this card is discarded: Heal all your Hydro Tulpa for 2 HP.
Usage(s): 2

Dictionary

Fast Action

You can continue with other actions after conducting 1 Fast Action.
Only after conducting 1 Combat Action will the turn pass over to your opponent.

■ Elemental Lifeform: Hydro

This character always has Hydro applied, and it is immune to Hydro DMG.
Duration (Rounds): 2

Hydro DMG

Applies Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG
Lunar-Charged: Creates a [Thundercloud] that deals 2 Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)

Duration (Rounds)

Each time you reach the end of a Round, Duration (Rounds) -1.
This card will be discarded immediately once Duration (Rounds) runs out.

Piercing DMG

Piercing DMG cannot be increased by any bonuses, but cannot be defended against using Shields or DMG Immunity either.

■ Half-Tulpa

End Phase: Deal 1 Hydro DMG.
When this card is discarded: Heal all your Hydro Tulpa for 2 HP.
Usage(s): 2
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