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Paid in Full
GCG_COST_DICE_PYRO 3

Paid in Full

TalentCombat Action

Stealthy Extraction

Remember this for so long as you live: You know who it is you owe, and you know when you must pay.

■ Source
Reward for accepting the Tavern Challenge against Fatui Pyro Agent at The Cat's Tail and achieving all corresponding challenge objectives in a Friendly Fracas

Talents

Paid in Full

TalentCombat Action
Combat Action: When your active character is Fatui Pyro Agent, equip this card.
After Fatui Pyro Agent equips this card, immediately use Prowl once.
When your Fatui Pyro Agent, who has this card equipped, creates a Stealth, it will have the following effects:
Starting Usage(s) +1, the Physical DMG the character to which this is attached deals will be converted to Pyro DMG.
(You must have Fatui Pyro Agent in your deck to add this card to your deck.)
■ Prowl
Elemental Skill
Deals 1 Pyro DMG. This character gains Stealth.
■ Stealth
Damage Reduction
The character to which this is attached takes -1 DMG and deals +1 DMG.
Usage(s): 3
The character to which this is attached has their Physical DMG dealt converted to Pyro DMG.

Dictionary

Combat Action

After you finish 1 Combat Action, it will be your opponent's turn.
Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action.

■ Prowl

Deals 1 Pyro DMG. This character gains Stealth.

■ Stealth

The character to which this is attached takes -1 DMG and deals +1 DMG.
Usage(s): 3
The character to which this is attached has their Physical DMG dealt converted to Pyro DMG.

Usage(s)

After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.

Physical DMG

Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.

Pyro DMG

Applies Pyro and can trigger the following Elemental Reactions:
Melt: DMG +2 for this instance
Vaporize: DMG +2 for this instance
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Burning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)
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