Back to List
Electro Cicin's Gleam
GCG_COST_DICE_ELECTRO 3

Electro Cicin's Gleam

TalentCombat Action

Electro Cicin Mage: Electro Cicin's Gleam

"Are you... here to play with me?"

■ Source
Reward for accepting the Tavern Challenge against the Electro Cicin Mage at The Cat's Tail and achieving all corresponding challenge objectives in a Friendly Fracas

Talents

Electro Cicin's Gleam

TalentCombat Action
Combat Action: When your active character is Fatui Electro Cicin Mage, equip this card.
After Fatui Electro Cicin Mage equips this card, immediately use Misty Call once.
If your Fatui Electro Cicin Mage who has this card equipped is on the field, before you choose an action: If Electro Cicin's Usage(s) is at least 3, then Electro Cicin will immediately deal 1 Electro DMG. (Usage(s) will be consumed, once per Round)
(You must have Fatui Electro Cicin Mage in your deck to add this card to your deck.)
■ Misty Call
Elemental Skill
Summons 1 Electro Cicin.
■ Electro Cicin
End Phase: Deal 1 Electro DMG.
Usage(s): 3

After your opponent plays a total of 3 Action Cards: This card gains 1 Usage(s). (Max 3 stacks)
After Fatui Electro Cicin Mage takes Elemental Reaction DMG: This card loses 1 Usage(s).

Dictionary

Combat Action

After you finish 1 Combat Action, it will be your opponent's turn.
Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action.

■ Misty Call

Summons 1 Electro Cicin.

■ Electro Cicin

End Phase: Deal 1 Electro DMG.
Usage(s): 3

After your opponent plays a total of 3 Action Cards: This card gains 1 Usage(s). (Max 3 stacks)
After Fatui Electro Cicin Mage takes Elemental Reaction DMG: This card loses 1 Usage(s).

Usage(s)

After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.

Electro DMG

Applies Electro and can trigger the following Elemental Reactions:
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG
Lunar-Charged: Creates a [Thundercloud] that deals 2 Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)
HoyoDBHoyoDB Wiki

Game content and materials are trademarks and copyrights of HoYoverse.