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HP 5Energy 2
Emperor of Fire and Iron
PyroOther WeaponsMonster
Emperor of Fire and Iron
One of the two sovereigns who once stood at the apex of the aberrant species of the Fontemer. An Armored Crab that has avoided predation, and has constantly partaken in hunting and eating. Its imperial title is made half in awe, and half in jest.
■ Source
Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with the Emperor of Fire and Iron
Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with the Emperor of Fire and Iron
Talents

Shatterclamp Strike
Normal Attack
Deals 2
Physical DMG.
Physical DMG.
Buster Blaze
Elemental Skill
Deals 1
Pyro DMG. If this character has at least 7 Armored Crab Carapace stacks, this DMG +1.
After that, this character gains 2 Armored Crab Carapace stacks.
Pyro DMG. If this character has at least 7 Armored Crab Carapace stacks, this DMG +1.After that, this character gains 2 Armored Crab Carapace stacks.
■ Armored Crab Carapace
Shield
Each stack provides 1 Shield to protect the equipped character.

Battle-Line Detonation
Elemental Burst
This character's Prepare Skill|s1:prepares: Searing Blast.
■ Searing Blast
Elemental Burst
(Prepare for 1 turn)
Deals 1
Pyro DMG, deals 2 Piercing DMG to all opposing standby characters. This skill deals +1
Pyro DMG for every 2 Armored Crab Carapace stacks this character has.
Deals 1
Pyro DMG, deals 2 Piercing DMG to all opposing standby characters. This skill deals +1
Pyro DMG for every 2 Armored Crab Carapace stacks this character has.
Imperial Panoply
Passive Skill
(Passive) When combat begins: Gain 5 initial Armored Crab Carapace stacks.
After your side performs any action: If your side has any Shield Status or Shield Combat Status other than Armored Crab Carapace, these other effects will be canceled. For each effect canceled, this character gains 2 Armored Crab Carapace stacks.
After your side performs any action: If your side has any Shield Status or Shield Combat Status other than Armored Crab Carapace, these other effects will be canceled. For each effect canceled, this character gains 2 Armored Crab Carapace stacks.
■ Armored Crab Carapace
Shield
Each stack provides 1 Shield to protect the equipped character.

Searing Blast
Elemental Burst
(Prepare for 1 turn)
Deals 1
Pyro DMG, deals 2 Piercing DMG to all opposing standby characters. This skill deals +1
Pyro DMG for every 2 Armored Crab Carapace stacks this character has.
Deals 1
Pyro DMG, deals 2 Piercing DMG to all opposing standby characters. This skill deals +1
Pyro DMG for every 2 Armored Crab Carapace stacks this character has.■ Armored Crab Carapace
Shield
Each stack provides 1 Shield to protect the equipped character.

Imperial Panoply
Passive Skill
Dictionary
■
Physical DMG
Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.
■ Shield
This Shield will be consumed to protect the character who equips it from DMG.
■
Pyro DMG
Applies
Pyro and can trigger the following Elemental Reactions:

Melt: DMG +2 for this instance

Vaporize: DMG +2 for this instance

Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character

Burning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)
Pyro and can trigger the following Elemental Reactions:
Melt: DMG +2 for this instance
Vaporize: DMG +2 for this instance
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Burning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)■ Armored Crab Carapace
Each stack provides 1 Shield to protect the equipped character.
■ Prepare Skill|s1:prepares
Some Skills cannot be used directly. Instead, they need to be prepared over a certain number of turns.
When it is a certain player's turn, and this player's active character is currently preparing a Skill, this player's turn will be skipped. If the Skill has finished being prepared, the character will directly use that Skill at this time. (Skills that require preparing cannot activate effects triggered by "using a Skill" or "triggering an Elemental Reaction" or other such effects.)
Only active characters can prepare Skills, and if an active character who is preparing a Skill gets switched off-field, their preparation will be interrupted.
When it is a certain player's turn, and this player's active character is currently preparing a Skill, this player's turn will be skipped. If the Skill has finished being prepared, the character will directly use that Skill at this time. (Skills that require preparing cannot activate effects triggered by "using a Skill" or "triggering an Elemental Reaction" or other such effects.)
Only active characters can prepare Skills, and if an active character who is preparing a Skill gets switched off-field, their preparation will be interrupted.
■ Searing Blast
(Prepare for 1 turn)
Deals 1
Pyro DMG, deals 2 Piercing DMG to all opposing standby characters. This skill deals +1
Pyro DMG for every 2 Armored Crab Carapace stacks this character has.
Deals 1
Pyro DMG, deals 2 Piercing DMG to all opposing standby characters. This skill deals +1
Pyro DMG for every 2 Armored Crab Carapace stacks this character has.■ Piercing DMG
Piercing DMG cannot be increased by any bonuses, but cannot be defended against using Shields or DMG Immunity either.

