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HP 10Energy 2
Thunder Manifestation
ElectroOther WeaponsMonster
"Lingering Hatred" Thunder Manifestation
As long as the grudges of the land do not fade, so will the roaring thunder persist.
■ Source
Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with the Thunder Manifestation
Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with the Thunder Manifestation
Talents

Thunderous Wingslash
Normal Attack
Deals 1
Electro DMG.
Electro DMG.
Strifeful Lightning
Elemental Skill
Deals 3
Electro DMG to the opposing character affected by Lightning Rod. (If there are no eligible opposing characters, deals DMG to the active character instead)
Electro DMG to the opposing character affected by Lightning Rod. (If there are no eligible opposing characters, deals DMG to the active character instead)■ Lightning Rod
When the character to which this is attached takes DMG from Thunder Manifestation or its summons: Remove this state, cause this DMG instance to increase by 1.
(Only one of this status can exist on the field at once. Some of Thunder Manifestation's skills will target the character to which this is attached.)
(Only one of this status can exist on the field at once. Some of Thunder Manifestation's skills will target the character to which this is attached.)

Thundering Shackles
Elemental Burst
Deals 2
Electro DMG, summons 1 Thundering Shackles.
Electro DMG, summons 1 Thundering Shackles.■ Thundering Shackles
End Phase: Deals 3
Electro DMG to the opposing character affected by Lightning Rod. (If there are no eligible opposing characters, deals DMG to the active character instead)
Usage(s): 1
Electro DMG to the opposing character affected by Lightning Rod. (If there are no eligible opposing characters, deals DMG to the active character instead)Usage(s): 1

Lightning Probe
Passive Skill
(Passive) When battle begins, create a Lightning Strike Probe on the opponent's side of the field.
■ Lightning Strike Probe
After a character on whose side of the field this card is on uses a Skill: Attach Lightning Rod to the active character on that side. (Once per Round)
Dictionary
■
Electro DMG
Applies
Electro and can trigger the following Elemental Reactions:

Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character

Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target

Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target

Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG

Lunar-Charged: Creates a [Thundercloud] that deals 2
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)
Electro and can trigger the following Elemental Reactions:
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG
Lunar-Charged: Creates a [Thundercloud] that deals 2
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)■ Lightning Rod
When the character to which this is attached takes DMG from Thunder Manifestation or its summons: Remove this state, cause this DMG instance to increase by 1.
(Only one of this status can exist on the field at once. Some of Thunder Manifestation's skills will target the character to which this is attached.)
(Only one of this status can exist on the field at once. Some of Thunder Manifestation's skills will target the character to which this is attached.)
■ Usage(s)
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.
This card will be discarded immediately once it has 0 Usages remaining.
■ Thundering Shackles
End Phase: Deals 3
Electro DMG to the opposing character affected by Lightning Rod. (If there are no eligible opposing characters, deals DMG to the active character instead)
Usage(s): 1
Electro DMG to the opposing character affected by Lightning Rod. (If there are no eligible opposing characters, deals DMG to the active character instead)Usage(s): 1
■ Lightning Strike Probe
After a character on whose side of the field this card is on uses a Skill: Attach Lightning Rod to the active character on that side. (Once per Round)

