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Millennial Pearl Seahorse
HP 8Energy 2

Millennial Pearl Seahorse

ElectroOther WeaponsMonster

Millennial Pearl Seahorse

One of the two sovereigns standing at the apex of the Fontemer Aberrants. Poets and authors view it as a proud and noble creature, thus bestowing it with its high-flown title.

■ Source
Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with Millennial Pearl Seahorse

Talents

Tail Sweep

Tail Sweep

Normal Attack
Deals 2 Physical DMG.
Swirling School of Fish

Swirling School of Fish

Elemental Skill
Deals 3 Electro DMG.
If this character has Fontemer Pearl attached, that Usage(s) +1. (Once per Round)
■ Fontemer Pearl
Damage Reduction
When the character to which this is attached takes DMG: Negate 1 DMG. Once per Round, Usage(s) will not be used when negating DMG from Summons.
Usage(s): 2

When you declare the end of your Round: If the character to which this is attached is the active character, draw 1 card.
Fontemer Hoarthunder

Fontemer Hoarthunder

Elemental Burst
Deals 1 Electro DMG, attaches Fontemer Pearl to this character, and summons 1 Resonant Coral Orb.
■ Fontemer Pearl
Damage Reduction
When the character to which this is attached takes DMG: Negate 1 DMG. Once per Round, Usage(s) will not be used when negating DMG from Summons.
Usage(s): 2

When you declare the end of your Round: If the character to which this is attached is the active character, draw 1 card.
■ Resonant Coral Orb
End Phase: Deal 1 Electro DMG.
Usage(s): 2
Pearl Armor

Pearl Armor

Passive Skill
(Passive) When the battle begins, attach Fontemer Pearl to this character.
■ Fontemer Pearl
Damage Reduction
When the character to which this is attached takes DMG: Negate 1 DMG. Once per Round, Usage(s) will not be used when negating DMG from Summons.
Usage(s): 2

When you declare the end of your Round: If the character to which this is attached is the active character, draw 1 card.
Swirling School of Fish

Swirling School of Fish

Passive Skill

Dictionary

Physical DMG

Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.

Usage(s)

After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.

Electro DMG

Applies Electro and can trigger the following Elemental Reactions:
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG
Lunar-Charged: Creates a [Thundercloud] that deals 2 Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)

■ Fontemer Pearl

When the character to which this is attached takes DMG: Negate 1 DMG. Once per Round, Usage(s) will not be used when negating DMG from Summons.
Usage(s): 2

When you declare the end of your Round: If the character to which this is attached is the active character, draw 1 card.

■ Resonant Coral Orb

End Phase: Deal 1 Electro DMG.
Usage(s): 2

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