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Consecrated Scorpion
HP 10Energy 2

Consecrated Scorpion

ElectroOther WeaponsMonsterConsecrated Beast

Remnant Venom: Consecrated Scorpion

A poisonous scorpion that became twisted and warped by eating some great being. It now commands perilous lightning.

■ Source
Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with the Consecrated Scorpion

Talents

Scorpion Strike

Scorpion Strike

Normal Attack
Deals 2 Physical DMG.
Stinging Spine

Stinging Spine

Elemental Skill
Deals 3 Electro DMG.
Create 1 Bonecruncher's Energy Block card and randomly place it within the top 2 cards of your deck.
■ Bonecruncher's Energy Block
Randomly Discard 1 card from your Hand with the highest Current Elemental Dice Cost and create 1 Elemental Die of your active character's Element. (Only 1 such card can be played per Round)
Thunderbore Blast

Thunderbore Blast

Elemental Burst
Deals 3 Electro DMG. Discard up to 3 Bonecruncher's Energy Block cards from your Hand, and create 1 Thunderbore Trap on the opposing side of the field.
■ Bonecruncher's Energy Block
Randomly Discard 1 card from your Hand with the highest Current Elemental Dice Cost and create 1 Elemental Die of your active character's Element. (Only 1 such card can be played per Round)
■ Thunderbore Trap
After a character on this side of the field uses a Skill: Deals 2 Electro DMG to their team's active character.
Usage(s): Initial amount equal to the number of Bonecruncher's Energy Block discarded when created. (Max 3 stacks)
Immortal Remnants: Electro

Immortal Remnants: Electro

Passive Skill
(Passive) When the Round ends, create 2 Bonecruncher's Energy Block cards and randomly place them within the top 10 cards of your deck.
■ Bonecruncher's Energy Block
Randomly Discard 1 card from your Hand with the highest Current Elemental Dice Cost and create 1 Elemental Die of your active character's Element. (Only 1 such card can be played per Round)

Dictionary

Physical DMG

Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.

Discard

Use Action Cards or Character Skill effects to Discard Action Cards from Hand or Deck.

Current Elemental Dice Cost

If a Cost Increase or Cost Reduction is attached to an Action Card, its current Elemental Dice cost will be adjusted accordingly.
(Effects that reduce the Elemental Dice cost when playing the card do not affect this cost.)

Electro DMG

Applies Electro and can trigger the following Elemental Reactions:
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG
Lunar-Charged: Creates a [Thundercloud] that deals 2 Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)

■ Bonecruncher's Energy Block

Randomly Discard 1 card from your Hand with the highest Current Elemental Dice Cost and create 1 Elemental Die of your active character's Element. (Only 1 such card can be played per Round)

Usage(s)

After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.

■ Thunderbore Trap

After a character on this side of the field uses a Skill: Deals 2 Electro DMG to their team's active character.
Usage(s): Initial amount equal to the number of Bonecruncher's Energy Block discarded when created. (Max 3 stacks)

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