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HP 6Energy 2
Abyss Lector: Violet Lightning
ElectroOther WeaponsMonster
Abyss Lector: Violet Lightning
Praise be unto the Abyss, the Wisdom of Corrosion.
■ Source
Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with Abyss Lector: Violet Lightning
Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with Abyss Lector: Violet Lightning
Talents

Den of Thunder
Normal Attack
Deals 1
Electro DMG.
Electro DMG.
Shock of the Enigmatic Abyss
Elemental Skill
Deals 3
Electro DMG.
If the target is already affected by Electro, steal 1 Energy from them. (If this character's Energy is already full, then the stolen Energy will be given to the next character who does not have full Energy)
Electro DMG.If the target is already affected by Electro, steal 1 Energy from them. (If this character's Energy is already full, then the stolen Energy will be given to the next character who does not have full Energy)

Wild Thunderburst
Elemental Burst
Deals 3
Electro DMG.
If the target has no more than 1 Energy, deals +2 DMG.
Electro DMG.If the target has no more than 1 Energy, deals +2 DMG.

Electric Rebirth
Passive Skill
(Passive) When the battle begins, this character gains Electric Rebirth.
■ Electric Rebirth
When the character to which this is attached would be defeated: Remove this effect, ensure the character gains Immunity to Defeat|s1:will not be defeated, and heals them to 4 HP. After this effect is triggered, this character deals +1
Electro DMG.
Electro DMG.Electric Rebirth
Passive Skill
When the battle begins, this character gains Electric Rebirth.
■ Electric Rebirth
When the character to which this is attached would be defeated: Remove this effect, ensure the character gains Immunity to Defeat|s1:will not be defeated, and heals them to 4 HP. After this effect is triggered, this character deals +1
Electro DMG.
Electro DMG.Dictionary
■
Electro DMG
Applies
Electro and can trigger the following Elemental Reactions:

Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character

Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target

Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target

Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG

Lunar-Charged: Creates a [Thundercloud] that deals 2
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)
Electro and can trigger the following Elemental Reactions:
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG
Lunar-Charged: Creates a [Thundercloud] that deals 2
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)■ Immunity to Defeat|s1:will not be defeated
Certain effects will grant characters an immunity to being defeated when their HP hits 0, and will heal them for a certain amount thereafter.
When this occurs, characters will not be regarded as having experienced a defeat. (Hence, their attached equipment and statuses will not be removed, and their Energy will remain uncleared.)
When this occurs, characters will not be regarded as having experienced a defeat. (Hence, their attached equipment and statuses will not be removed, and their Energy will remain uncleared.)
■ Electric Rebirth
When the character to which this is attached would be defeated: Remove this effect, ensure the character gains Immunity to Defeat|s1:will not be defeated, and heals them to 4 HP. After this effect is triggered, this character deals +1
Electro DMG.
Electro DMG.
