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HP 8Energy 2
Gluttonous Yumkasaur Mountain King
DendroOther WeaponsMonster
Lord of the Mountain: Gluttonous Yumkasaur Mountain King
A mighty Yumkasaurus that has survived since ancient times and seen countless battles.
■ Source
Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with Gluttonous Yumkasaur Mountain King
Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with Gluttonous Yumkasaur Mountain King
Talents

Crushing Tail Attack
Normal Attack
Deals 2
Physical DMG.
Physical DMG.
Flying Fruit
Elemental Skill
Deal 2
Dendro DMG and draw 1 Food Card.
Dendro DMG and draw 1 Food Card.
Flamegranate Conflagration
Elemental Burst
Deals 5
Pyro DMG.
Pyro DMG.
Gluttonous Rex
Passive Skill
Cannot be satiated.
After you play a Food Card: Randomly attach 1 stack of Well Fed and Strong or Well Fed and Sturdy, or gain 1 additional Max HP. (Twice per Round)
After you play a Food Card: Randomly attach 1 stack of Well Fed and Strong or Well Fed and Sturdy, or gain 1 additional Max HP. (Twice per Round)
■ Well Fed and Strong
Each stack causes this character to deal +1 DMG the next time they deal DMG. (Can stack, no stack limit, max 2 stacks each time)
■ Well Fed and Sturdy
Damage Reduction
Next time you take damage: -1 DMG. (Can stack. No stack limit)

Gluttonous Rex
Passive Skill
Cannot be satiated.
After you play a Food Card: Randomly attach 1 stack of Well Fed and Strong or Well Fed and Sturdy, or gain 1 additional Max HP. (Twice per Round)
After you play a Food Card: Randomly attach 1 stack of Well Fed and Strong or Well Fed and Sturdy, or gain 1 additional Max HP. (Twice per Round)
■ Well Fed and Strong
Each stack causes this character to deal +1 DMG the next time they deal DMG. (Can stack, no stack limit, max 2 stacks each time)
■ Well Fed and Sturdy
Damage Reduction
Next time you take damage: -1 DMG. (Can stack. No stack limit)
Dictionary
■
Physical DMG
Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.
■
Dendro DMG
Applies
Dendro and can trigger the following Elemental Reactions:

Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG

Burning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)

Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG
Dendro and can trigger the following Elemental Reactions:
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG
Burning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)
Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG■
Pyro DMG
Applies
Pyro and can trigger the following Elemental Reactions:

Melt: DMG +2 for this instance

Vaporize: DMG +2 for this instance

Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character

Burning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)
Pyro and can trigger the following Elemental Reactions:
Melt: DMG +2 for this instance
Vaporize: DMG +2 for this instance
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Burning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)■ Well Fed and Strong
Each stack causes this character to deal +1 DMG the next time they deal DMG. (Can stack, no stack limit, max 2 stacks each time)
■ Well Fed and Sturdy
Next time you take damage: -1 DMG. (Can stack. No stack limit)

