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GCG_COST_DICE_SAME 2
Elemental Transfiguration: Superconduct Blessing
Elemental TransfigurationUndiscoverable
Elemental Transfiguration: Superconduct Blessing
The thunder borrows the might of ice, piercing clouds and splitting rocks.
■ Source
3769392791
3769392791
Talents
Elemental Transfiguration: Superconduct Blessing
Elemental TransfigurationUndiscoverable
Elemental Transfiguration:
Cryo
Electro
Roll Phase: Always roll 2 Cryo Dice and 2 Electro Dice.
After you trigger
Superconduct reaction(s): Discard this card, then choose either Superconduct Blessing: Deep Freeze or Superconduct Blessing: Electric Surge and add it to your Hand.
Cryo
ElectroRoll Phase: Always roll 2 Cryo Dice and 2 Electro Dice.
After you trigger

Superconduct reaction(s): Discard this card, then choose either Superconduct Blessing: Deep Freeze or Superconduct Blessing: Electric Surge and add it to your Hand.■ Superconduct Blessing: Deep Freeze
Undiscoverable
Roll Phase: Always roll 2 Cryo Dice and 2 Electro Dice.
After allied characters deal
Physical DMG or
Cryo DMG: Attach Untunable and Cost Increase to 1 random card in the opponent's Hand (Twice per round).
After allied characters deal
Physical DMG or
Cryo DMG: Attach Untunable and Cost Increase to 1 random card in the opponent's Hand (Twice per round).■ Superconduct Blessing: Electric Surge
Undiscoverable
Roll Phase: Always roll 2 Cryo Dice and 2 Electro Dice.
After you trigger
Superconduct reaction(s): The enemy character with the highest HP receives 2 Piercing DMG. (3 times per round)
After you trigger

Superconduct reaction(s): The enemy character with the highest HP receives 2 Piercing DMG. (3 times per round)Dictionary
■ Elemental Transfiguration
When the Action Phase starts, if your team includes characters of the two elemental types corresponding to the Elemental Transfiguration and no characters of other elements, take this card into your hand, then discard it and play it onto the field, then convert 4 dice to those elemental types.
■ Superconduct Blessing: Deep Freeze
Roll Phase: Always roll 2 Cryo Dice and 2 Electro Dice.
After allied characters deal
Physical DMG or
Cryo DMG: Attach Untunable and Cost Increase to 1 random card in the opponent's Hand (Twice per round).
After allied characters deal
Physical DMG or
Cryo DMG: Attach Untunable and Cost Increase to 1 random card in the opponent's Hand (Twice per round).■ Superconduct Blessing: Electric Surge
Roll Phase: Always roll 2 Cryo Dice and 2 Electro Dice.
After you trigger
Superconduct reaction(s): The enemy character with the highest HP receives 2 Piercing DMG. (3 times per round)
After you trigger

Superconduct reaction(s): The enemy character with the highest HP receives 2 Piercing DMG. (3 times per round)