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GCG_COST_DICE_DENDRO 1
Elemental Resonance: Sprawling Greenery
Elemental Resonance
Elemental Resonance: Sprawling Greenery
New branches and sprouts grow into a forest.
■ Source
1898587983
1898587983
Talents
Elemental Resonance: Sprawling Greenery
Elemental Resonance
If you have Burning Flame/Dendro Core or Bountiful Core/Catalyzing Field on the field, deal 1
Pyro DMG/
Hydro DMG/
Electro DMG to the opposing active character.
(You must have at least 2
Dendro characters in your deck to add this card to your deck.)
Pyro DMG/
Hydro DMG/
Electro DMG to the opposing active character.(You must have at least 2
Dendro characters in your deck to add this card to your deck.)■ Burning Flame
Dendro Construct
End Phase: Deal 1
Pyro DMG.
Usage(s): 1 (Can stack. Max 2 stacks.)
Pyro DMG.Usage(s): 1 (Can stack. Max 2 stacks.)
■ Dendro Core
Dendro Construct
When you deal
Pyro DMG or
Electro DMG to an opposing active character, DMG dealt +2.
Usage(s): 1
Pyro DMG or
Electro DMG to an opposing active character, DMG dealt +2.Usage(s): 1
■ Bountiful Core
End Phase: Deal 2
Dendro DMG
Usage(s): 1 (Can stack, max 3 stacks)
When you declare the end of your Round: If this summon has at least 2 Usage(s) remaining, deal 2
Dendro DMG. (Consumes Usage(s))
Dendro DMGUsage(s): 1 (Can stack, max 3 stacks)
When you declare the end of your Round: If this summon has at least 2 Usage(s) remaining, deal 2
Dendro DMG. (Consumes Usage(s))■ Catalyzing Field
Dendro Construct
When you deal
Electro DMG or
Dendro DMG to an opposing active character, DMG dealt +1.
Usage(s): 2
Electro DMG or
Dendro DMG to an opposing active character, DMG dealt +1.Usage(s): 2
Dictionary
■ Burning Flame
End Phase: Deal 1
Pyro DMG.
Usage(s): 1 (Can stack. Max 2 stacks.)
Pyro DMG.Usage(s): 1 (Can stack. Max 2 stacks.)
■ Dendro Core
When you deal
Pyro DMG or
Electro DMG to an opposing active character, DMG dealt +2.
Usage(s): 1
Pyro DMG or
Electro DMG to an opposing active character, DMG dealt +2.Usage(s): 1
■ Bountiful Core
End Phase: Deal 2
Dendro DMG
Usage(s): 1 (Can stack, max 3 stacks)
When you declare the end of your Round: If this summon has at least 2 Usage(s) remaining, deal 2
Dendro DMG. (Consumes Usage(s))
Dendro DMGUsage(s): 1 (Can stack, max 3 stacks)
When you declare the end of your Round: If this summon has at least 2 Usage(s) remaining, deal 2
Dendro DMG. (Consumes Usage(s))■ Catalyzing Field
When you deal
Electro DMG or
Dendro DMG to an opposing active character, DMG dealt +1.
Usage(s): 2
Electro DMG or
Dendro DMG to an opposing active character, DMG dealt +1.Usage(s): 2
■
Pyro DMG
Applies
Pyro and can trigger the following Elemental Reactions:

Melt: DMG +2 for this instance

Vaporize: DMG +2 for this instance

Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character

Burning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)
Pyro and can trigger the following Elemental Reactions:
Melt: DMG +2 for this instance
Vaporize: DMG +2 for this instance
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Burning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)■
Hydro DMG
Applies
Hydro and can trigger the following Elemental Reactions:

Vaporize: DMG +2 for this instance

Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target

Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)

Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG

Lunar-Charged: Creates a [Thundercloud] that deals 2
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)
Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG
Lunar-Charged: Creates a [Thundercloud] that deals 2
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)■
Electro DMG
Applies
Electro and can trigger the following Elemental Reactions:

Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character

Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target

Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target

Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG

Lunar-Charged: Creates a [Thundercloud] that deals 2
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)
Electro and can trigger the following Elemental Reactions:
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG
Lunar-Charged: Creates a [Thundercloud] that deals 2
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)