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Elemental Resonance: Sprawling Greenery
GCG_COST_DICE_DENDRO 1

Elemental Resonance: Sprawling Greenery

Elemental Resonance

Elemental Resonance: Sprawling Greenery

New branches and sprouts grow into a forest.

■ Source
1898587983

Talents

Elemental Resonance: Sprawling Greenery

Elemental Resonance
If you have Burning Flame/Dendro Core or Bountiful Core/Catalyzing Field on the field, deal 1 Pyro DMG/Hydro DMG/Electro DMG to the opposing active character.
(You must have at least 2 Dendro characters in your deck to add this card to your deck.)
■ Burning Flame
Dendro Construct
End Phase: Deal 1 Pyro DMG.
Usage(s): 1 (Can stack. Max 2 stacks.)
■ Dendro Core
Dendro Construct
When you deal Pyro DMG or Electro DMG to an opposing active character, DMG dealt +2.
Usage(s): 1
■ Bountiful Core
End Phase: Deal 2 Dendro DMG
Usage(s): 1 (Can stack, max 3 stacks)
When you declare the end of your Round: If this summon has at least 2 Usage(s) remaining, deal 2 Dendro DMG. (Consumes Usage(s))
■ Catalyzing Field
Dendro Construct
When you deal Electro DMG or Dendro DMG to an opposing active character, DMG dealt +1.
Usage(s): 2

Dictionary

■ Burning Flame

End Phase: Deal 1 Pyro DMG.
Usage(s): 1 (Can stack. Max 2 stacks.)

■ Dendro Core

When you deal Pyro DMG or Electro DMG to an opposing active character, DMG dealt +2.
Usage(s): 1

■ Bountiful Core

End Phase: Deal 2 Dendro DMG
Usage(s): 1 (Can stack, max 3 stacks)
When you declare the end of your Round: If this summon has at least 2 Usage(s) remaining, deal 2 Dendro DMG. (Consumes Usage(s))

■ Catalyzing Field

When you deal Electro DMG or Dendro DMG to an opposing active character, DMG dealt +1.
Usage(s): 2

Pyro DMG

Applies Pyro and can trigger the following Elemental Reactions:
Melt: DMG +2 for this instance
Vaporize: DMG +2 for this instance
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Burning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)

Hydro DMG

Applies Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG
Lunar-Charged: Creates a [Thundercloud] that deals 2 Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)

Electro DMG

Applies Electro and can trigger the following Elemental Reactions:
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG
Lunar-Charged: Creates a [Thundercloud] that deals 2 Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)
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