Saber
The solitary Heroic Spirit traverses the long night of fate. The banner of the round table remains unfurled in a dream. Alas, the knight-king of Camelot has yet to reach that ever-distant utopia. Though still a young maiden, she has heeded the call for this most unique iteration of the Holy Grail War. With the Sword in the Stone offering its choice once more, how shall she shatter the illusions of the past? — "The wishes I did not fulfill will end here."
Ascension Materials
The solitary Heroic Spirit traverses the long night of fate. The banner of the round table remains unfurled in a dream. Alas, the knight-king of Camelot has yet to reach that ever-distant utopia. Though still a young maiden, she has heeded the call for this most unique iteration of the Holy Grail War. With the Sword in the Stone offering its choice once more, how shall she shatter the illusions of the past? — "The wishes I did not fulfill will end here."
Skill
Invisible Air: Barrier of the Wind King
Deals Wind DMG equal to 140% of Saber's ATK to one designated enemy.
Release, the Golden Scepter
Gains 2 point(s) of "Core Resonance" and deals Wind DMG to all enemies equal to 210% of Saber's ATK. When this ability is used, if the number of enemy targets is 2 or 1, additionally deals Wind DMG to all enemies equal to 210% or 308% of Saber's ATK respectively.
Lv.1 → Lv.10 Materials Required
Strike Air: Hammer of the Wind King
Deals Wind DMG equal to 188% of Saber's ATK to one designated enemy, and deals Wind DMG equal to 94% of Saber's ATK to adjacent targets. If Saber currently holds "Core Resonance" and her Energy can be fully regenerated by consuming "Core Resonance" after this instance of Skill attack, then increases the multiplier for this instance of Skill. For every 1 point of "Core Resonance," increases the DMG multiplier for this instance of Skill by 17.5%. And after the attack, consumes all "Core Resonance" to regenerate Energy for Saber. Otherwise, immediately gains 3 point(s) of "Core Resonance."
Lv.1 → Lv.15 Materials Required
Excalibur
Deals Wind DMG equal to 350% of Saber's ATK to all enemies, and additionally deals 10 instance(s) of DMG, with each instance being Wind DMG equal to 138% of Saber's ATK dealt to one random enemy. After using Ultimate, the next Basic ATK switches to "Release, the Golden Scepter," and only "Release, the Golden Scepter" can be used.
Lv.1 → Lv.15 Materials Required
Dragon Reactor Core
When entering combat, gains 1 "Core Resonance" point(s). When any ally target uses Ultimate, increases the DMG dealt by Saber by 75% for 2 turn(s) and gains 3 "Core Resonance" point(s). For every 1 "Core Resonance" point consumed, regenerates a fixed amount of 8.0 Energy for Saber.
Lv.1 → Lv.15 Materials Required
Behold, the King of Knights
After using Technique, at the start of the next battle, increases Saber's ATK by 35% for 2 turn(s) and gains 2 "Core Resonance."
Traces
Knight of the Dragon
A2Increases Saber's CRIT Rate by 20%. When entering combat or when using her Enhanced Basic ATK, gains the "Mana Burst" effect. Under this effect, if Saber has "Core Resonance" and her Energy can be fully regenerated by using her Skill and consuming "Core Resonance," then consumes "Mana Burst" to recover 1 Skill Point for allies, and causes Saber to immediately take action.
CRIT Rate increases by 2.7%
Wind DMG increases by 3.2%
Max HP increases by 4.0%
Blessing of the Lake
A4Saber can accumulate up to 120 overflow Energy. After using Ultimate, the overflow Energy is cleared and a corresponding amount of Energy is regenerated. When the battle starts, if Energy is below 60%, it is regenerated to 60%.
Wind DMG increases by 4.8%
CRIT Rate increases by 4.0%
Wind DMG increases by 4.8%
Crown of the Star
A6When using Skill, increases Saber's CRIT DMG by 50% for 2 turns. During this battle, for every 1 point of "Core Resonance" gained, increases Saber's CRIT DMG by 4%, stacking up to 8 time(s).
Max HP increases by 6.0%
CRIT Rate increases by 5.3%
Wind DMG increases by 6.4%
DMG Boost: Wind
Lv. 1Wind DMG increases by 3.2%
Creditx2,500
Thief's Instinctx2Eidolons
1. The Lost White Walls
Increases the Ultimate DMG dealt by Saber by 60%. After Saber uses Basic ATK or Skill, gains 1 "Core Resonance."
2. The Lost Oath of the Round Table
For every 1 point of "Core Resonance" gained in this battle, Saber's DMG dealt ignores 1.0% of the target's DEF. This effect stacks up to 15 time(s). When triggering the "Core Resonance" effect to boost Skill's multiplier, each point of "Core Resonance" additionally increases the DMG multiplier for the current instance of Skill by 7%.
3. A Wish Across Fifteen Centuries
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
4. The Saga of Sixteen Winter Days
Increases Saber's Wind RES PEN by 8%. After using Ultimate, increases Saber's Wind RES PEN by 4%. This effect stacks up to 3 time(s).
5. The Dreamed Utopian Dawn
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
6. The Long Fated Night
The Wind RES PEN of the Ultimate DMG dealt by Saber increases by 20%. The amount of overflow Energy that can be accumulated with the Trace "Blessing of the Lake" increases to 200. After using Ultimate for the first time upon entering combat, regenerates a fixed amount of 300 Energy for Saber. This effect can trigger 1 time after every 3 Ultimate use(s).
The solitary Heroic Spirit traverses the long night of fate. The banner of the round table remains unfurled in a dream. Alas, the knight-king of Camelot has yet to reach that ever-distant utopia. Though still a young maiden, she has heeded the call for this most unique iteration of the Holy Grail War. With the Sword in the Stone offering its choice once more, how shall she shatter the illusions of the past? "The wishes I did not fulfill will end here."
Are you my Master? My sword is yours to command. I will give it my all to bring you victory.








